All allies' HP up by 20%.
[Notes] WIP
Similar abilities5
11 costumes found.
- 74130
- 3481
- 3414
◈ 170% damage x3 (combo-count dependent). Recover 40% HP when own affinity is wind.
- see PursuitPursuit?
- see ResilienceResilience?
- 72969
- 3100
- 3969
◈ Recover 40% HP for all allies and increase all allies' defense by 15% for 30 sec. when own affinity is light.
- see PursuitPursuit?
- see ResilienceResilience?
- 75183
- 4990
- 5343
◈ 85% damage x4 & recover 20% HP for all allies & cure 1 status ailment for each ally.
- see ResilienceResilience?
- see Luminous RushLuminous Rush?
- 110558
- 5005
- 6603
◈ 95% damage x3, recover 30% HP for all allies, and +30% defense for 60 seconds.
- see ResilienceResilience?
- see Luminous LeapLuminous Leap?
- 130418
- 4997
- 5444
◈ 200% dmg x4, recover 20% HP, and dark dmg up by 50% (60 seconds).
- see ResilienceResilience?
- see Void LeapVoid Leap?
- 136574
- 4832
- 5763
◈ Recover 20% HP for all allies. Attack up by 20% (45 seconds). Increase damage dealt by critical hits by 20% (45 seconds) when own affinity is fire.
- see ResilienceResilience?
- see Whirlwind GuardWhirlwind Guard?
- 51210
- 8730
- 4093
◈ 120% damage x5 (dmg up by 100% when own affinity is light) (deal an extra 60% damage when above 80% HP)
- see VigorVigor?
- see AmbushAmbush?
- 103782
- 4881
- 4784
◈ Atk. down all enemies' by 30% for 45 sec.. Continually recover 10% HP for all allies for 5 turns. Cure 1 debuff for all allies when own affinity is fire. (Usable from the start of a battle.)
- see ResilienceResilience?
- see Blaze GirdBlaze Gird?
- 81122
- 5212
- 5159
◈ Def. up by 20% (30 sec.), continually recover 10% HP (5 turns), dmg taken down by 50% (5 times) when own affinity is water. (Usable from start.)
- see ResilienceResilience?
- see Liquid GirdLiquid Gird?
- 104335
- 3623
- 3855
◈ Enter a provoke state for 3 turns & reduce damage taken by 90% 5 times. (Usable from start.)
- see ResilienceResilience?
- see RecoveryRecovery?
- 121730
- 4238
- 4455
◈ Decrease attack by 30% for 30 sec. Enter a provoke state for 2 turns, decrease all enemies' critical hit rate by 50% for 30 sec when own affinity is dark, (Usable from start).
- see ResilienceResilience?
- see RecoveryRecovery?