FIRE
STAFF
Saryu
Abstract Witch

Added 12/20/2021 (over 2 years ago)

hp
HP

42044

atk
ATK

4342

vit
DEF

3227

agi
AGI

1000

Skill

Lv. 15/15
Barbed Specter

Deal 200% damage to one enemy 3 times. (Critical damage increased by 60%).

?
Gauge: C
1140912

Abilities

Lv. 4/4
Soldier

All allies' agility up by 15% for 60 seconds.

Lv. 4/4
Blaze Rush

Increases the stats of equipped fire-affinity weapons by 40%.

Awakening

3
Vigor

Attack up by 15%.

5
Debris: Vigor Fleetfoot ChunkDebris: Vigor Fleetfoot Chunk
Debris: Vigor Fleetfoot Chunk

Attack up by 8%. Agility up by 2%.

Abstract Witch (Abstract Witch) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
  • PvP Agility Snipers

    C
    View tierlist

    1000 base agility + 40 agility from rank bonus + 15% agility for 60 seconds from soldier passive skill

Costume's weapon

Winter's Warmth thumbnail
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
FIRE
STAFF
FIRE
Winter's Warmth
hp
HP

24076

atk
ATK

1717

vit
DEF

1662

Skills

Lv. 15/15
Winter's Burn x5

50% damage to a single enemy 5 times. Also has a 100% chance to inflict burn for 3 turns.

Cooldown: 15s
Lv. 15/15
Winter's Gougeflash

Deal 60% damage to all enemies and decrease their defense by 15% for15 seconds.

Cooldown: 14s

Abilities

Lv. 15/15
Blaze Boon

Fire damage dealt up by 30%.

Lv. 15/15
Fleetfoot

Agility up by 20% for 60 seconds.

Lv. 15/15
Barrier: Debilitating Bane Rank 4

Reduce the effect of Burden: Debilitating Bane.

Refining Ability

Barrier: Miasma of Indolence Rank 4

Reduce the effect of Burden: Miasma of Indolence.

Statistics

Level 70

No ascension
HPHP
34152
AttackAttack
3528
DefenseDefense
2622
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 90

Max ascension
HPHP
42044
AttackAttack
4342
DefenseDefense
3227
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 100

Max ascension + Exalted
HPHP
45210
AttackAttack
4667
DefenseDefense
3468
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Temp abilities and rank bonuses are not included in the stats.

Rank bonuses

HP +1%
Defense +2%
HP +1,500
Agility +2%
Defense +100
HP +2%
Attack +2%
Defense +2%
Agility +2%
HP +2%

Karma

Slot n°1

  • Agility 150, Attack 10%

  • Agility 125, Attack 7%

  • Agility 100, Attack 5%

  • Attack 10%, Critical Rate 5%

  • Attack 7%, Critical Rate 4%

  • Attack 5%, Critical Rate 3%

  • Critical Damage 10%, Critical Rate 5%

  • Critical Damage 7%, Critical Rate 4%

  • Critical Damage 5%, Critical Rate 3%

  • Attack 10%, Critical Damage 10%

  • Attack 7%, Critical Damage 7%

  • Attack 5%, Critical Damage 5%

  • Agility 150, Critical Damage 10%

  • Agility 125, Critical Damage 7%

  • Agility 100, Critical Damage 5%

Slot n°2

  • Character skill gauge needed reduced by 8% while equipped with a fire-affinity main weapon.

  • Character skill gauge needed reduced by 6% while equipped with a fire-affinity main weapon.

  • Character skill gauge needed reduced by 5% while equipped with a fire-affinity main weapon.

  • Skill cooldown time reduced by 8% while equipped with a fire-affinity main weapon.

  • Skill cooldown time reduced by 6% while equipped with a fire-affinity main weapon.

  • Skill cooldown time reduced by 5% while equipped with a fire-affinity main weapon.

  • Damage up by 20% when HP is above 70%.

  • Damage up by 15% when HP is above 70%.

  • Damage up by 10% when HP is above 70%.

  • Damage up by 20% when HP is below 60%.

  • Damage up by 15% when HP is below 60%.

  • Damage up by 10% when HP is below 60%.

  • Damage up by 20% on chain attacks of 3 or more.

  • Damage up by 15% on chain attacks of 3 or more.

  • Damage up by 10% on chain attacks of 3 or more.

Slot n°3

  • Reduces the likelihood of being afflicted by poison by 60%.

  • Reduces the likelihood of being afflicted by poison by 50%.

  • Reduces the likelihood of being afflicted by poison by 40%.

  • Reduces the likelihood of being afflicted by blind by 60%.

  • Reduces the likelihood of being afflicted by blind by 50%.

  • Reduces the likelihood of being afflicted by blind by 40%.

  • Damage taken reduced 10% 3 times at the start of a wave.

  • Damage taken reduced 8% 3 times at the start of a wave.

  • Damage taken reduced 6% 3 times at the start of a wave.

  • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

  • Wind damage taken down by 8%.

  • Wind damage taken down by 6%.

  • Wind damage taken down by 5%.

  • Skill cooldown time reduced by 30%.

  • Skill cooldown time reduced by 24%.

  • Skill cooldown time reduced by 18%.

Costume sources

Weekly Summons: Saryu (11-20-2022)

Ended over 1 year ago

6 days

11/21/2022 - 11/28/2022

Weekly Summons: Saryu (11-20-2022) thumbnailView event

Weekly Summons: Saryu (10-09-2022)

Ended over 1 year ago

6 days

10/10/2022 - 10/17/2022

Weekly Summons: Saryu (10-09-2022) thumbnailView event

Premium Summons: Abstract Witch

Ended about 2 years ago

13 days

12/20/2021 - 1/3/2022

Premium Summons: Abstract Witch thumbnailView event

Weekly Summons: Saryu (01-01-2023)

Ended about 1 year ago

6 days

1/2/2023 - 1/9/2023

Weekly Summons: Saryu (01-01-2023) thumbnailView event

Costume story

Abstract Witch thumbnail

I sit and watch the stars.

They shine with different colors. Different brightnesses.
They glow in different spots.

If one were to disappear, most people wouldn't notice.
They'd only notice if the brightest star disappeared.

Three stars sit against the wintery sky in a triangle.
In reality, they are so, so far away from each other.
If one were to disappear, would the other stars notice?