WATER
GUN
Dimos
Bloody Gunman

Added 11/08/2021 (over 2 years ago)

hp
HP

42325

atk
ATK

4417

vit
DEF

3231

agi
AGI

1000

Skill

Lv. 15/15
Bullet Riddle

Deal 70% damage to one enemy 5 times and increase your defense by 60% for 30 seconds.

?
Gauge: C
1110888

Abilities

Lv. 4/4
Bold Vigor

Damage up by 40% when HP is above 70%.

Lv. 4/4
Ambush

Critical rate up by 20%.

Awakening

3
Vigor

Attack up by 15%.

5
Debris: Liquid Boon ChunkDebris: Liquid Boon Chunk
Debris: Liquid Boon Chunk

Water damage dealt up by 10%.

Bloody Gunman (Bloody Gunman) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

Costume's weapon

Woundcloak Gun thumbnail
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
WATER
GUN
WATER
Woundcloak Gun
hp
HP

25330

atk
ATK

2092

vit
DEF

1156

Skills

Lv. 15/15
Bandaged Ripper x5

Deal 45% damage to one enemy 5 times and reduce their attack by 20% for 10 seconds.

Cooldown: 19s
Lv. 15/15
Bandaged Soldier x4

Deal 45% damage to one enemy 4 times and increase all allies' agility by 7% for 10 seconds.

Cooldown: 14s

Abilities

Lv. 15/15
Bold Vigor

Damage up by 20% when HP is above 70%.

Lv. 15/15
Fleetfoot

Agility up by 10%.

Lv. 15/15
Barrier: Miasma of Indolence Rank 4

Reduce the effect of Burden: Miasma of Indolence.

Refining Ability

Barrier: Debilitating Bane Rank 4

Reduce the effect of Burden: Debilitating Bane.

Statistics

Level 70

No ascension
HPHP
34381
AttackAttack
3589
DefenseDefense
2625
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 90

Max ascension
HPHP
42325
AttackAttack
4417
DefenseDefense
3231
AgilityAgility
1000
Critical RateCritical Rate
30%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 100

Max ascension + Exalted
HPHP
45513
AttackAttack
4749
DefenseDefense
3472
AgilityAgility
1000
Critical RateCritical Rate
30%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Temp abilities and rank bonuses are not included in the stats.

Rank bonuses

Attack +1%
HP +2%
Attack +100
Defense +2%
HP +1,500
Attack +2%
Agility +2%
HP +2%
Defense +2%
Attack +2%

Karma

Slot n°1

  • Agility 150, Attack 10%

  • Agility 125, Attack 7%

  • Agility 100, Attack 5%

  • Attack 10%, Critical Rate 5%

  • Attack 7%, Critical Rate 4%

  • Attack 5%, Critical Rate 3%

  • Critical Damage 10%, Critical Rate 5%

  • Critical Damage 7%, Critical Rate 4%

  • Critical Damage 5%, Critical Rate 3%

  • Attack 10%, Critical Damage 10%

  • Attack 7%, Critical Damage 7%

  • Attack 5%, Critical Damage 5%

  • Agility 150, Critical Damage 10%

  • Agility 125, Critical Damage 7%

  • Agility 100, Critical Damage 5%

Slot n°2

  • Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.

  • Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.

  • Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.

  • Damage up by 20% when HP is above 70%.

  • Damage up by 15% when HP is above 70%.

  • Damage up by 10% when HP is above 70%.

  • Damage up by 20% when HP is below 60%.

  • Damage up by 15% when HP is below 60%.

  • Damage up by 10% when HP is below 60%.

  • Damage up by 20% on chain attacks of 3 or more.

  • Damage up by 15% on chain attacks of 3 or more.

  • Damage up by 10% on chain attacks of 3 or more.

Slot n°3

  • Reduces the likelihood of being afflicted by burn by 60%.

  • Reduces the likelihood of being afflicted by burn by 50%.

  • Reduces the likelihood of being afflicted by burn by 40%.

  • Reduces the likelihood of being afflicted by stun by 60%.

  • Reduces the likelihood of being afflicted by stun by 50%.

  • Reduces the likelihood of being afflicted by stun by 40%.

  • Damage taken reduced 10% 3 times at the start of a wave.

  • Damage taken reduced 8% 3 times at the start of a wave.

  • Damage taken reduced 6% 3 times at the start of a wave.

  • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

  • Fire damage taken down by 8%.

  • Fire damage taken down by 6%.

  • Fire damage taken down by 5%.

  • Skill cooldown time reduced by 30%.

  • Skill cooldown time reduced by 24%.

  • Skill cooldown time reduced by 18%.

Costume sources

Weekly Summons: Dimos (01-01-2023)

Ended about 1 year ago

6 days

1/2/2023 - 1/9/2023

Weekly Summons: Dimos (01-01-2023) thumbnailView event

Weekly Summons: Dimos (11-20-2022)

Ended over 1 year ago

6 days

11/21/2022 - 11/28/2022

Weekly Summons: Dimos (11-20-2022) thumbnailView event

Weekly Summons: Dimos (10-09-2022)

Ended over 1 year ago

6 days

10/10/2022 - 10/17/2022

Weekly Summons: Dimos (10-09-2022) thumbnailView event

Premium Summons: Bloody Gunman

Ended over 2 years ago

9 days

11/8/2021 - 11/18/2021

Premium Summons: Bloody Gunman thumbnailView event

Weekly Summons: Dimos (02-12-2023)

Ended about 1 year ago

6 days

2/13/2023 - 2/20/2023

Weekly Summons: Dimos (02-12-2023) thumbnailView event

Costume story

Bloody Gunman thumbnail

I know they are just signals.
I know they are just impulses.

Why am I so confused?
Why am I in such agony?

I committed another sin.
I did so simply because I understood.