Where to Start
The last “III” Abyss Tower has arrived - Flooded Dungeon III; wind-affinity loadouts are the focus for this challenge. Before getting into it, here's a few general notes:
- Flooded Dungeon is all about taking on water-affinity enemies, so it's generally recommended to use wind-affinity weapons exclusively for the best damage output/damage resistance.
- This is a high-difficulty event, and the quests within will not be forgiving to new players with limited resources. Be warned!
- This event's quests do not require you to grind quests many times over in order to receive the most valuable rewards. Stamina isn't much of a concern.
- As the name implies, this is the third appearance of this particular Abyss Tower; if you played the previous ones, you may see that you have already completed some of the earlier quests, and perhaps gained some of the rewards already.
Recommended Character Costumes
Water Damage Resistance:
As with all dark memory character costumes having an affinity-based damage reduction passive, each of Reborn Contractor, Reborn Has-Been, and Reborn Fiend have the Icewater Guard passive ability capable of negating up to 25% of received Water damage. This can be invaluable to have in the later quests within Flooded Dungeon, especially for the handful of quest missions that require to “clear while each of your party member's HP is at least over 80%.”
Support comes in many forms, whether its a healer, tank, or damage buffer; these few will likely do well depending on the enemy/boss combination at hand:
The general amount of damage-dealers available essentially go unending, but there are a few recent costume additions that appear to excel specifically well for outputting wind damage: