11 costumes found for Yurie
![Obsessed Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025001/ch025001_battle.png)
![](/decorations/corners_rarity_2.png)
![Guardian Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025005/ch025005_battle.png)
![](/decorations/corners_rarity_3.png)
![Celebratory Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025003/ch025003_battle.png)
![](/decorations/corners_rarity_4.png)
![Divine Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025009/ch025009_battle.png)
![](/decorations/corners_rarity_4.png)
![Summer Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025008/ch025008_battle.png)
![](/decorations/corners_rarity_4.png)
![Yuletide Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025010/ch025010_battle.png)
![](/decorations/corners_rarity_4.png)
![New Year's Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025006/ch025006_battle.png)
![](/decorations/corners_rarity_4.png)
![Abstract Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025004/ch025004_battle.png)
![](/decorations/corners_rarity_4.png)
![Festive Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025011/ch025011_battle.png)
![](/decorations/corners_rarity_4.png)
![Abyssal Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025007/ch025007_battle.png)
![](/decorations/corners_rarity_4.png)
![Reborn Leader thumbnail](https://assets.nierrein.guide/ui/costume/ch025002/ch025002_battle.png)
![](/decorations/corners_rarity_4.png)
![WATER](/elements/water.png)
![GUN](/weapons_types/gun.png)
![Limited](/icons/lunar-tear-icon.png)
Limited costume
Added 12/22/2023 (4 months ago)
![hp](/stats/hp.png)
72468
![atk](/stats/atk.png)
8586
![vit](/stats/def.png)
4452
![agi](/stats/agility.png)
1000
Skill
![](https://assets.nierrein.guide/ui/skill/skillcategory400/skill400205/skill400205_standard.png)
![](/decorations/costume_full_asc.png)
Deal 340% damage to one enemy 5 times (dmg up by 90% when own affinity is water). And increase all allies' water damage by 30% (30 seconds) when own affinity is water.
Abilities
Attack up by 30%.
Increases attack of equipped water-element weapons by 100%.
Awakening
![](/icons/costumes/awaken_rank_icon_default.png)
![](https://assets.nierrein.guide/ui/ability/ability100010/ability100010_standard.png)
Damage up by 30% when HP is above 70%.
![](/icons/costumes/awaken_rank_icon_rainbow.png)
![Debris: Liquid Pursuit Chunk](/decorations/corners_rarity_4.png)
![Debris: Liquid Pursuit Chunk](https://assets.nierrein.guide/ui/thought/thought111405/thought111405_standard.png)
Damage up by 40% on chain attacks of 4 or more, while equipped with a water-affinity main weapon.
Xmas Griff v1.2, 1 year in.
Not the fabled water pursuit we've been waiting for for over a year, but she's very good nonetheless.
Her CS granting teamwide water boon is invaluable, enabling the entire team to hit just a lot higher, which is an invaluable trait in Subjugation.
PvP Turret
View tierlistPvE
View tierlistElemental DPS
Costume's weapon
![Spun Salute thumbnail](https://assets.nierrein.guide/ui/weapon/wp006044/wp006044_full.png)
![WATER](/elements/water.png)
![GUN](/weapons_types/gun.png)
![WATER](/elements/water.png)
![hp](/stats/hp.png)
39366
![atk](/stats/atk.png)
2992
![vit](/stats/def.png)
1701
Skills
![](https://assets.nierrein.guide/ui/skill/skillcategory100/skill100045/skill100045_standard.png)
![](/decorations/costume_full_asc.png)
Deal 100% damage to one enemy 5 times. When your character is equipped with their proficient weapon, increase your water damage by 50% (15 seconds).
![](https://assets.nierrein.guide/ui/skill/skillcategory400/skill400004/skill400004_standard.png)
![](/decorations/costume_full_asc.png)
Deal 35% damage to one enemy 4 times and increase all allies' attack by 30% (30 seconds).
Abilities
Water damage dealt up by 35%.
Skill cooldown time reduced by 10% while equipped with a water-affinity main weapon.
Reduce the effect of Burden: Corrosive Smog.
Refining Ability
Reduce the effect of Burden: Curtain of Darkness.
Statistics
Level 70
No ascension![HP](/stats/hp.png)
![Attack](/stats/atk.png)
![Defense](/stats/def.png)
![Agility](/stats/agility.png)
![Critical Rate](/stats/cr.png)
![Critical Damage](/stats/cd.png)
![Evasion Rate](/stats/evasion.png)
Level 90
Max ascension![HP](/stats/hp.png)
![Attack](/stats/atk.png)
![Defense](/stats/def.png)
![Agility](/stats/agility.png)
![Critical Rate](/stats/cr.png)
![Critical Damage](/stats/cd.png)
![Evasion Rate](/stats/evasion.png)
Level 100
Max ascension + Exalted![HP](/stats/hp.png)
![Attack](/stats/atk.png)
![Defense](/stats/def.png)
![Agility](/stats/agility.png)
![Critical Rate](/stats/cr.png)
![Critical Damage](/stats/cd.png)
![Evasion Rate](/stats/evasion.png)
Temp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 10%
Agility 125, Attack 7%
Agility 100, Attack 5%
Attack 10%, Critical Rate 5%
Attack 7%, Critical Rate 4%
Attack 5%, Critical Rate 3%
Critical Damage 10%, Critical Rate 5%
Critical Damage 7%, Critical Rate 4%
Critical Damage 5%, Critical Rate 3%
Attack 10%, Critical Damage 10%
Attack 7%, Critical Damage 7%
Attack 5%, Critical Damage 5%
Agility 150, Critical Damage 10%
Agility 125, Critical Damage 7%
Agility 100, Critical Damage 5%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.
Damage up by 20% when HP is above 70%.
Damage up by 15% when HP is above 70%.
Damage up by 10% when HP is above 70%.
Damage up by 20% when HP is below 60%.
Damage up by 15% when HP is below 60%.
Damage up by 10% when HP is below 60%.
Water damage dealt up by 8%.
Water damage dealt up by 6%.
Water damage dealt up by 5%.
Slot n°3
Reduces the likelihood of being afflicted by poison by 60%.
Reduces the likelihood of being afflicted by poison by 50%.
Reduces the likelihood of being afflicted by poison by 40%.
Reduces the likelihood of being afflicted by blind by 60%.
Reduces the likelihood of being afflicted by blind by 50%.
Reduces the likelihood of being afflicted by blind by 40%.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Damage taken reduced 6% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Fire damage taken down by 8%.
Fire damage taken down by 6%.
Fire damage taken down by 5%.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume sources
Costume story
![Yuletide Ruler thumbnail](https://assets.nierrein.guide/ui/costume/ch025010/ch025010_battle.png)
![](/decorations/corners_rarity_4.png)
Presents for the citizens, you say?
Could we not just give everyone money?
...No? But then they could buy whatever they want.
What do you mean 'that's not the point'?
The time spent thinking about that person while
picking a present for them is important, is it?
...How terribly inefficient. In any case, I do not
see the value in burdening state finances simply
to give everyone presents. Proposal denied.