WATER
GUN
Yurie
Yuletide Ruler
Limited

Limited costume

Added 12/22/2023 (8 months ago)

hp
HP

72468

atk
ATK

8586

vit
DEF

4452

agi
AGI

1000

Skill

Lv. 15/15
Unfreeze

Deal 340% damage to one enemy 5 times (dmg up by 90% when own affinity is water). And increase all allies' water damage by 30% (30 seconds) when own affinity is water.

?
Gauge: B
13501080

Abilities

Lv. 4/4
Vigor

Attack up by 30%.

Lv. 4/4
Liquid Drive

Increases attack of equipped water-element weapons by 100%.

Awakening

3
Bold Vigor

Damage up by 30% when HP is above 70%.

5
Debris: Liquid Pursuit ChunkDebris: Liquid Pursuit Chunk
Debris: Liquid Pursuit Chunk

Damage up by 40% on chain attacks of 4 or more, while equipped with a water-affinity main weapon.

Yuletide Ruler (Yuletide Ruler) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
  • Xmas Griff v1.2, 1 year in.

    Not the fabled water pursuit we've been waiting for for over a year, but she's very good nonetheless.

    Her CS granting teamwide water boon is invaluable, enabling the entire team to hit just a lot higher, which is an invaluable trait in Subjugation.

Costume's weapon

Spun Salute thumbnail
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
WATER
GUN
WATER
Spun Salute
hp
HP

39366

atk
ATK

2992

vit
DEF

1701

Skills

Lv. 15/15
Spun Liquid Boon x5

Deal 100% damage to one enemy 5 times. When your character is equipped with their proficient weapon, increase your water damage by 50% (15 seconds).

Cooldown: 23s
Lv. 15/15
Spun Valiance x4

Deal 35% damage to one enemy 4 times and increase all allies' attack by 30% (30 seconds).

Cooldown: 18s

Abilities

Lv. 15/15
Liquid Boon

Water damage dealt up by 35%.

Lv. 15/15
Liquid Haste

Skill cooldown time reduced by 10% while equipped with a water-affinity main weapon.

Lv. 15/15
Barrier: Corrosive Smog Rank 4

Reduce the effect of Burden: Corrosive Smog.

Refining Ability

Barrier: Curtain of Darkness Rank 4

Reduce the effect of Burden: Curtain of Darkness.

Statistics

Level 70

No ascension
HPHP
58865
AttackAttack
6251
DefenseDefense
3617
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 90

Max ascension
HPHP
72468
AttackAttack
8586
DefenseDefense
4452
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 100

Max ascension + Exalted
HPHP
77929
AttackAttack
9232
DefenseDefense
4786
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Temp abilities and rank bonuses are not included in the stats.

Rank bonuses

Attack +1%
Agility +2%
Attack +100
HP +2%
Agility +100
Attack +2%
Critical hit rate +2%
Agility +2%
HP +2%
Attack +2%

Karma

Slot n°1

  • Agility 150, Attack 10%

  • Agility 125, Attack 7%

  • Agility 100, Attack 5%

  • Attack 10%, Critical Rate 5%

  • Attack 7%, Critical Rate 4%

  • Attack 5%, Critical Rate 3%

  • Critical Damage 10%, Critical Rate 5%

  • Critical Damage 7%, Critical Rate 4%

  • Critical Damage 5%, Critical Rate 3%

  • Attack 10%, Critical Damage 10%

  • Attack 7%, Critical Damage 7%

  • Attack 5%, Critical Damage 5%

  • Agility 150, Critical Damage 10%

  • Agility 125, Critical Damage 7%

  • Agility 100, Critical Damage 5%

Slot n°2

  • Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.

  • Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.

  • Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.

  • Damage up by 20% when HP is above 70%.

  • Damage up by 15% when HP is above 70%.

  • Damage up by 10% when HP is above 70%.

  • Damage up by 20% when HP is below 60%.

  • Damage up by 15% when HP is below 60%.

  • Damage up by 10% when HP is below 60%.

  • Water damage dealt up by 8%.

  • Water damage dealt up by 6%.

  • Water damage dealt up by 5%.

Slot n°3

  • Reduces the likelihood of being afflicted by poison by 60%.

  • Reduces the likelihood of being afflicted by poison by 50%.

  • Reduces the likelihood of being afflicted by poison by 40%.

  • Reduces the likelihood of being afflicted by blind by 60%.

  • Reduces the likelihood of being afflicted by blind by 50%.

  • Reduces the likelihood of being afflicted by blind by 40%.

  • Damage taken reduced 10% 3 times at the start of a wave.

  • Damage taken reduced 8% 3 times at the start of a wave.

  • Damage taken reduced 6% 3 times at the start of a wave.

  • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

  • Fire damage taken down by 8%.

  • Fire damage taken down by 6%.

  • Fire damage taken down by 5%.

  • Skill cooldown time reduced by 30%.

  • Skill cooldown time reduced by 24%.

  • Skill cooldown time reduced by 18%.

Costume sources

Premium Summons: Yuletide Ruler

Ended 8 months ago

6 days

12/22/2023 - 12/29/2023

Premium Summons: Yuletide Ruler thumbnailView event

Premium Summons: Hallowed Winter's Night

Ended 8 months ago

8 days

12/24/2023 - 1/1/2024

Premium Summons: Hallowed Winter's Night thumbnailView event

Costume story

Yuletide Ruler thumbnail

Presents for the citizens, you say?
Could we not just give everyone money?
...No? But then they could buy whatever they want.
What do you mean 'that's not the point'?
The time spent thinking about that person while
picking a present for them is important, is it?
...How terribly inefficient. In any case, I do not
see the value in burdening state finances simply
to give everyone presents. Proposal denied.