9 costumes found for Sarafa
Limited costume
Added 01/01/2024 (8 months ago)
54949
7497
4386
1000
Skill
Enter a dauntless state (60 seconds) (Consume 99% of current HP). Reduce your skill cooldown by 100% when own affinity is dark. (Usable from start.)
Abilities
Increases damage dealt by up to 80% when your HP is 70% or lower (damage increases the lower your HP is).
Increases the attack of equipped dark-affinity weapons by 100%.
Awakening
Damage up by 60% when HP is below 60%.
Damage up by 40% on chain attacks of 4 or more, while equipped with a dark-affinity main weapon.
PvP Turret
View tierlistThe official face of toxicity in this game. First Abyssal Sarafa and the whole 30% haste to everyone fiasco, now THIS.
Over 10k base attack with no vigor (meaning it scales greatly with supports / valiance - it's also the highest base attack in the game); Void Drive, to double the attack of the high attack dark caged spears, why not; 80% Dynamic Caged Vigor baseline (additive with other Dynamic Caged Vigor sources like weapons); 60% awakening 3 passive Static Caged Vigor (exclusive multiplier, meaning no DR whatsoever; it's also the single highest form of damage amplification in the game as of her release - again, why not); and to top it all off, her CS, bringing her to 1% hp and 1 minute non-element locked Dauntless (can't go below 1 hp), and refreshes the cooldown on your skills. Absolute batshit insane, completely mental.The CRAZY choice to have all of those top tier traits in her kit, makes it so she's able to easily kill everything and everyone through any indomitable, when built fully offensively, all while being safe in her Dauntless bubble.
Thankfully, there is a soft counter, conveniently in the same banner, NY Yudil. He comes with a start of game CS that applies Compromise debuff (like the good old Summer F66x) to one enemy, your target. Compromise prevents special status effects like Dauntless - but it does not remove them if said effects are already applied, so you have to cast it preemptively on Sarafa. It's a "soft" counter because it doesn't necessarily shut her down, she will still drop herself to 1% hp, meaning her stupid amount of Caged potential is in full effect, and also her skills will still instantly become ready despite being Compromised - making her still an immense threat, with skills ready to obliterate the world. For this reason, it is wise to equip Sarafa with a recovery weapon for the zombie turn mechanic (*), making her unkillable the turn after she drops to 1% HP via CS, so that she's not fully exposed right away after being Compromised; it also renders a 2-turn AA kill nearly impossible, so either you 1 hit her from > 70% to 0% HP, or you're shit out of luck.
She doesn't necessarily need to be equipped with full offensive raw caged power, nor does she necessarily need to be Dark element (so that the attacker team may be tricked into thinking you're not running her and not bring Compromise, because no dark unit). She still gets all the busted elements of her kit regardless, because they're baked in her passives and CS, caged doesn't care of element, and she will still bring herself to 1% hp and and become unkillable through Dauntless even if you run her as say water. Because of how busted she is, it's just safer to run her in a relatively safe team, with a sniper (so that there's less chances to be sniped yourself, but also the possibility to pick one enemy off from the start), and with a defensive unit like Xmas Marie, or another team indomitable unit like Summer Yurie for general safety from both AA's and skills. She'll be enough of a 1 man army to decimate the enemy team.
Note: Like every means of CD reduction in the game, the skills will be brought to 99.9% ready but not quite, until your chain of skills / CS ends, which is why she's best placed in the middle position (last one to resolve skills / CS in the Auto / CPU order), which is also something you want to do either way, to make her dauntless last as long as possible, important for NY Sarafa mirror matches.
2nd note: There's a pesky combo for defense teams that involves DQ Rion's CS ability to cleanse friendly ailments like Compromised, which basically guarantees Sarafa to be able to get her Dauntless off even if she gets successfully Compromised cast on her. That is because of how the CPU actions such as skills or start of game CS always resolve together (always in the important order going Right -> Left -> Middle unit), and has priority over the attacking player - when skills are left to Auto, defense team will always activate first even if everything is queued at the same time (on every animation / turn end. To force attackers te be stuck into 1 minute+ long matches and likely repel them from attacking you in the last hour of the season, you want to place DQ Rion in the right position, Sarafa in the middle, and left the usual safety pick such as Xmas Marie. That way you are relatively safe from being sniped with the huge stacked team indomitable, and that you cleanse the Compromise off of Sarafa just before she uses her CS, granting her the Dauntless regardless.
Incredibly toxic, broken, meta warping, mentally ill character - what the hell were the devs thinking? drinking? smoking? by giving her so much broken traits ALL TOGETHER??? We'll never know. A0 broken, A3 just more broken, overkill broken.The official face of toxicity in this game. First Abyssal Sarafa and the whole 30% haste to everyone fiasco, now THIS.
Over 10k base attack with no vigor (meaning it scales greatly with supports / valiance - it's also the highest base attack in the game); Void Drive, to double the attack of the high attack dark caged spears, why not; 80% Dynamic Caged Vigor baseline (additive with other Dynamic Caged Vigor sources like weapons); 60% awakening 3 passive Static Caged Vigor (exclusive multiplier, meaning no DR whatsoever, it's the highest form of damage amplification in the game as of her release - again, why not); and to top it all off, her CS, bringing her to 1% hp and 1 minute non-element locked Dauntless (can't go below 1 hp), and refreshes the cooldown on your skills. Absolute batshit insane, completely mental.
Ideal use in subjugation KD (use EX Dimos Gun main hand - her own animations are far too long with a spear): supports CS, Sarafa's 2 skills, CS, 2 skills again, AA, AA, AA, AA, AA, 2 skills again. Equivalent to the strongest DPS doing 4 skills and 2 CS. Everything she will use and even AA's will hit for cap damage due to the STUPID amount of Caged bonus, meaning you can give her haste weapon(s) to make the rotation easier / more forgiving. Busted.
Costume's weapon
28765
3438
2560
Skills
Deal 100% damage to one enemy 5 times (damage increased by 60% when HP is below 50%).
Deal 50% damage to one enemy 3 times and increase your attack by 30% (30 seconds).
Abilities
Increases damage dealt by up to 50% when your HP is 70% or lower (damage increases the lower your HP is).
Attack up by 15%.
Reduce the effect of Burden: Debilitating Bane.
Refining Ability
Reduce the effect of Burden: Curtain of Darkness.
Statistics
Level 70
No ascensionLevel 90
Max ascensionLevel 100
Max ascension + ExaltedTemp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 10%
Agility 125, Attack 7%
Agility 100, Attack 5%
Attack 10%, Critical Rate 5%
Attack 7%, Critical Rate 4%
Attack 5%, Critical Rate 3%
Critical Damage 10%, Critical Rate 5%
Critical Damage 7%, Critical Rate 4%
Critical Damage 5%, Critical Rate 3%
Attack 10%, Critical Damage 10%
Attack 7%, Critical Damage 7%
Attack 5%, Critical Damage 5%
Agility 150, Critical Damage 10%
Agility 125, Critical Damage 7%
Agility 100, Critical Damage 5%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a dark-affinity main weapon.
Damage up by 20% when HP is above 70%.
Damage up by 15% when HP is above 70%.
Damage up by 10% when HP is above 70%.
Damage up by 20% when HP is below 60%.
Damage up by 15% when HP is below 60%.
Damage up by 10% when HP is below 60%.
Dark damage dealt up by 8%.
Dark damage dealt up by 6%.
Dark damage dealt up by 5%.
Slot n°3
Reduces the likelihood of being afflicted by poison by 60%.
Reduces the likelihood of being afflicted by poison by 50%.
Reduces the likelihood of being afflicted by poison by 40%.
Reduces the likelihood of being afflicted by blind by 60%.
Reduces the likelihood of being afflicted by blind by 50%.
Reduces the likelihood of being afflicted by blind by 40%.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Damage taken reduced 6% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Light damage taken down by 8%.
Light damage taken down by 6%.
Light damage taken down by 5%.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
Premium Summons: Starfall Dress
Ended 7 months ago
29 days
1/1/2024 - 1/31/2024
Costume story
Dreams are bubbles I so desperately cling to
Even though I lack the strength to break myself free
Perhaps if I had eyes that reflected the truth
Though I am envious of the sighing wind
How I fold into myself, my screams reaching no one