WIND
SPEAR
Noelle
Yuletide Weapon
Limited

Limited costume

Added 11/30/2023 (9 months ago)

hp
HP

100788

atk
ATK

5258

vit
DEF

4465

agi
AGI

1000

Skill

Lv. 15/15
Aurora's Charity

Increase all allies' attack by 30% (30 seconds). Increase damage of 2x or more chains by 30% (30 seconds) for all allies. Decrease all enemies' defense by 20% (30 seconds) when own affinity is wind.

?
Gauge: B
14401152

Abilities

Lv. 4/4
Valiance

All allies' attack up by 25%.

Lv. 4/4
Whirlwind Acuity

Increases the attack of equipped wind-element weapons by 100%. Increases HP of equipped wind-element weapons by 50%.

Awakening

3
Mastery

Chance of a 3/4/5-chain occurring up by 8% each for all allies.

5
Debris: Whirlwind Pursuit ChunkDebris: Whirlwind Pursuit Chunk
Debris: Whirlwind Pursuit Chunk

Damage up by 40% on chain attacks of 4 or more, while equipped with a wind-affinity main weapon.

Yuletide Weapon (Yuletide Weapon) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

    Costume's weapon

    Si'F-12 thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    WIND
    SPEAR
    WIND
    Si'F-12
    hp
    HP

    27886

    atk
    ATK

    3048

    vit
    DEF

    2619

    Skills

    Lv. 15/15
    Whitefang Valiance x5

    Deal 35% damage to one enemy 5 times and increase all allies' attack by 30% (30 seconds).

    Cooldown: 18s
    Lv. 15/15
    Whitefang Ire x4

    Deal 45% damage x4 to a foe and raise damage of all 2x or more chains by 15% (10 seconds).

    Cooldown: 16s

    Abilities

    Lv. 15/15
    Tempest Boon

    Increase wind damage by 35%.

    Lv. 15/15
    Tempest Haste

    Skill cooldown time reduced by 10% while equipped with a wind-affinity main weapon.

    Lv. 15/15
    Barrier: Debilitating Bane Rank 4

    Reduce the effect of Burden: Debilitating Bane.

    Refining Ability

    Barrier: Miasma of Indolence Rank 4

    Reduce the effect of Burden: Miasma of Indolence.

    Statistics

    Level 70

    No ascension
    HPHP
    81869
    AttackAttack
    3885
    DefenseDefense
    3627
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    100788
    AttackAttack
    5258
    DefenseDefense
    4465
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    108383
    AttackAttack
    5653
    DefenseDefense
    4800
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    Defense +1%
    Agility +2%
    Defense +100
    HP +2%
    Agility +100
    Defense +2%
    Attack +2%
    Agility +2%
    HP +2%
    Defense +2%

    Karma

    Slot n°1

    • Agility 150, Attack 10%

    • Agility 125, Attack 7%

    • Agility 100, Attack 5%

    • Attack 10%, Critical Rate 5%

    • Attack 7%, Critical Rate 4%

    • Attack 5%, Critical Rate 3%

    • Critical Damage 10%, Critical Rate 5%

    • Critical Damage 7%, Critical Rate 4%

    • Critical Damage 5%, Critical Rate 3%

    • Attack 10%, Critical Damage 10%

    • Attack 7%, Critical Damage 7%

    • Attack 5%, Critical Damage 5%

    • Agility 150, Critical Damage 10%

    • Agility 125, Critical Damage 7%

    • Agility 100, Critical Damage 5%

    Slot n°2

    • Damage up by 20% when HP is above 70%.

    • Damage up by 15% when HP is above 70%.

    • Damage up by 10% when HP is above 70%.

    • Damage up by 20% when HP is below 60%.

    • Damage up by 15% when HP is below 60%.

    • Damage up by 10% when HP is below 60%.

    • Character skill gauge needed reduced by 8% while equipped with a wind-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a wind-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a wind-affinity main weapon.

    • Extends the duration of status-boosting effects you use by 15 seconds.

    • Extends the duration of status-boosting effects you use by 10 seconds.

    • Extends the duration of status-boosting effects you use by 8 seconds.

    • All allies wind damage dealt up by 3%.

    • All allies wind damage dealt up by 2%.

    • All allies wind damage dealt up by 1%.

    Slot n°3

    • Reduces the likelihood of being afflicted by poison by 60%.

    • Reduces the likelihood of being afflicted by poison by 50%.

    • Reduces the likelihood of being afflicted by poison by 40%.

    • Reduces the likelihood of being afflicted by blind by 60%.

    • Reduces the likelihood of being afflicted by blind by 50%.

    • Reduces the likelihood of being afflicted by blind by 40%.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Damage taken reduced 6% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Water damage taken down by 8%.

    • Water damage taken down by 6%.

    • Water damage taken down by 5%.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    Costume sources

    Premium Summons: Yuletide Weapon

    Ended 9 months ago

    7 days

    11/30/2023 - 12/8/2023

    Premium Summons: Yuletide Weapon thumbnailView event

    Premium Summons: Hallowed Winter's Night

    Ended 8 months ago

    8 days

    12/24/2023 - 1/1/2024

    Premium Summons: Hallowed Winter's Night thumbnailView event

    Costume story

    Yuletide Weapon thumbnail

    "Red, white, green. Lights. Fir tree. Star."
    "Did everyone have fun decorating?"
    "Did everyone enjoy looking at all of this?"
    "What part of this brought everyone joy?"
    "I...don't understand."
    "Maybe I'd understand if I had a family."