WATER
SPEAR
Noelle
Abstract Weapon

Added 09/30/2021 (over 2 years ago)

hp
HP

36393

atk
ATK

5541

vit
DEF

3688

agi
AGI

1000

Skill

Lv. 15/15
Clavis's Bit

Deal 120% damage to one enemy 5 times (damage increased by 60% when HP over 80%).

?
Gauge: A
15001200

Abilities

Lv. 4/4
Vigor

Attack up by 25%.

Lv. 4/4
Recovery

Recover 20% HP when your HP falls below 70%. Once only.

Awakening

3
Icewater Rush

Increases the stats of equipped water-affinity weapons by 20%.

5
Debris: Vigor Aegis ChunkDebris: Vigor Aegis Chunk
Debris: Vigor Aegis Chunk

Attack up by 8%. Defense up by 2%.

Abstract Weapon (Abstract Weapon) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

Costume's weapon

Si'F-06 thumbnail
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
WATER
SPEAR
WATER
Si'F-06
hp
HP

18964

atk
ATK

2279

vit
DEF

1709

Skills

Lv. 15/15
Whitefang Sting x5

65% damage to a single enemy 5 times. Also has a 100% chance to inflict poison for 5 turns.

Cooldown: 20s
Lv. 15/15
Whitefang Recovery x4

Deal 55% damage to one enemy 4 times and recover 10% of your HP.

Cooldown: 19s

Abilities

Lv. 15/15
Ambush

Critical rate up by 15%.

Lv. 15/15
Vigor

Attack up by 10%.

Lv. 15/15
Barrier: Debilitating Bane Rank 4

Reduce the effect of Burden: Debilitating Bane.

Refining Ability

Barrier: Curtain of Darkness Rank 4

Reduce the effect of Burden: Curtain of Darkness.

Statistics

Level 70

No ascension
HPHP
29563
AttackAttack
4094
DefenseDefense
2997
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 90

Max ascension
HPHP
36393
AttackAttack
5541
DefenseDefense
3688
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 100

Max ascension + Exalted
HPHP
39135
AttackAttack
5958
DefenseDefense
3965
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Temp abilities and rank bonuses are not included in the stats.

Rank bonuses

Defense +1%
Agility +2%
Defense +100
HP +2%
Agility +100
Defense +2%
Attack +2%
Agility +2%
HP +2%
Defense +2%

Karma

Slot n°1

  • Agility 150, Attack 10%

  • Agility 125, Attack 7%

  • Agility 100, Attack 5%

  • Attack 10%, Critical Rate 5%

  • Attack 7%, Critical Rate 4%

  • Attack 5%, Critical Rate 3%

  • Critical Damage 10%, Critical Rate 5%

  • Critical Damage 7%, Critical Rate 4%

  • Critical Damage 5%, Critical Rate 3%

  • Attack 10%, Critical Damage 10%

  • Attack 7%, Critical Damage 7%

  • Attack 5%, Critical Damage 5%

  • Agility 150, Critical Damage 10%

  • Agility 125, Critical Damage 7%

  • Agility 100, Critical Damage 5%

Slot n°2

  • Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.

  • Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.

  • Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.

  • Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.

  • Damage up by 20% when HP is above 70%.

  • Damage up by 15% when HP is above 70%.

  • Damage up by 10% when HP is above 70%.

  • Damage up by 20% when HP is below 60%.

  • Damage up by 15% when HP is below 60%.

  • Damage up by 10% when HP is below 60%.

  • Damage up by 20% on chain attacks of 3 or more.

  • Damage up by 15% on chain attacks of 3 or more.

  • Damage up by 10% on chain attacks of 3 or more.

Slot n°3

  • Reduces the likelihood of being afflicted by poison by 60%.

  • Reduces the likelihood of being afflicted by poison by 50%.

  • Reduces the likelihood of being afflicted by poison by 40%.

  • Reduces the likelihood of being afflicted by blind by 60%.

  • Reduces the likelihood of being afflicted by blind by 50%.

  • Reduces the likelihood of being afflicted by blind by 40%.

  • Damage taken reduced 10% 3 times at the start of a wave.

  • Damage taken reduced 8% 3 times at the start of a wave.

  • Damage taken reduced 6% 3 times at the start of a wave.

  • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

  • Fire damage taken down by 8%.

  • Fire damage taken down by 6%.

  • Fire damage taken down by 5%.

  • Skill cooldown time reduced by 30%.

  • Skill cooldown time reduced by 24%.

  • Skill cooldown time reduced by 18%.

Costume source

Premium Summons: Abstract Weapon

Ended over 2 years ago

14 days

9/30/2021 - 10/15/2021

Premium Summons: Abstract Weapon thumbnailView event

Costume story

Abstract Weapon thumbnail

Sometimes I don't understand.

I don't understand the sights I see, the sounds I hear, or the scents
I smell while I sleep. They are someone else's memories—but if I
acknowledge them, they start to intermingle with my sensations,
and I gradually lose track of what senses are truly my own.

Lately, I've found it difficult to keep them distinct even when I am
awake. "Whose sensations are these?" I wonder this to myself
as I make my way back to the facility.