13 costumes found for Levania
Added 04/21/2023 (over 1 year ago)
59190
7342
4672
1000
Skill
Deal 330% damage to one enemy 3 times. Increase all allies' attack by 20% for 30 seconds. And increase all allies' water damage by 20% for 30 seconds when own affinity is water.
Abilities
All allies' attack up by 15%.
Fire damage taken down by 25%.
Awakening
Damage up by 20% when HP is above 70%.
Fire damage taken down by 8%.
PvE
View tierlistPvE
View tierlistElemental Support
PvP Support
View tierlistOffensive Support
Costume's weapon
28533
2735
2020
Skills
Deal 60% damage to one enemy 4 times and increase all allies' water damage dealt by 30% for 30 seconds.
Deal 50% damage to one enemy 5 times. Enter a provoke state for 2 turns, and dmg decreased by 20% (5 times).
Abilities
Water damage dealt up by 20%.
Agility up by 30% for 60 seconds.
Reduce the effect of Burden: Corrosive Smog.
Statistics
Level 70
No ascensionLevel 90
Max ascensionLevel 100
Max ascension + ExaltedTemp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 20%
Agility 125, Attack 14%
Agility 100, Attack 10%
Attack 20%, Critical Rate 10%
Attack 14%, Critical Rate 8%
Attack 10%, Critical Rate 6%
Critical Damage 20%, Critical Rate 10%
Critical Damage 14%, Critical Rate 8%
Critical Damage 10%, Critical Rate 6%
Attack 20%, Critical Damage 20%
Attack 14%, Critical Damage 14%
Attack 10%, Critical Damage 10%
Agility 150, Critical Damage 20%
Agility 125, Critical Damage 14%
Agility 100, Critical Damage 10%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.
Damage up by 30% when HP is above 70%.
Damage up by 24% when HP is above 70%.
Damage up by 18% when HP is above 70%.
Damage up by 30% when HP is below 60%.
Damage up by 24% when HP is below 60%.
Damage up by 18% when HP is below 60%.
Damage up by 30% on chain attacks of 3 or more.
Damage up by 24% on chain attacks of 3 or more.
Damage up by 18% on chain attacks of 3 or more.
Slot n°3
Reduces the likelihood of being afflicted by burn by 50%.
Reduces the likelihood of being afflicted by burn by 40%.
Reduces the likelihood of being afflicted by burn by 30%.
Reduces the likelihood of being afflicted by stun by 50%.
Reduces the likelihood of being afflicted by stun by 40%.
Reduces the likelihood of being afflicted by stun by 30%.
Damage taken reduced 12% 3 times at the start of a wave.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Fire damage taken down by 8%.
Fire damage taken down by 6%.
Fire damage taken down by 5%.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
Work in Progress...
Costume story
The boy takes the hand of the injured girl and runs.
They run and they run, all so he might take her away
from everything that causes her hurt.
He believes there is a place she can live without pain.
But a child's destructive urges are nothing before an adult.
They scream for help. They yell in rage.
But none of it reaches the adult's ears.
Now, alone in a dark room, the boy's imagination runs wild.
He sees himself as a monster that destroys everything.
"I'll be reborn into a monster strong enough to save my friends."