13 costumes found for Lars
Added 06/30/2023 (about 1 year ago)
61242
7773
4591
1000
Skill
Deal 250% damage to one enemy 4 times. Reduce defense by 20% (30 seconds). Increase dark dmg one enemy will receive by 20% (30 seconds) when own affinity is dark.
Abilities
All allies' attack up by 20%.
Light damage taken down by 25%.
Awakening
Damage up by 20% when HP is below 60%.
Light damage taken down by 8%.
PvE
View tierlistPvE
View tierlistElemental Support
Costume's weapon
27994
2688
2075
Skills
Deal 60% damage to one enemy 4 times and increase all allies' dark damage dealt by 30% (30 seconds).
Deal 50% dmg x5 to one enemy. If your HP is 70% or lower, dmg increases the lower your HP is (up to 60%).
Abilities
Dark damage dealt up by 20%.
Agility up by 30% for 60 seconds.
Reduce the effect of Burden: Curtain of Darkness.
Statistics
Level 70
No ascensionLevel 90
Max ascensionLevel 100
Max ascension + ExaltedTemp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 20%
Agility 125, Attack 14%
Agility 100, Attack 10%
Attack 20%, Critical Rate 10%
Attack 14%, Critical Rate 8%
Attack 10%, Critical Rate 6%
Critical Damage 20%, Critical Rate 10%
Critical Damage 14%, Critical Rate 8%
Critical Damage 10%, Critical Rate 6%
Attack 20%, Critical Damage 20%
Attack 14%, Critical Damage 14%
Attack 10%, Critical Damage 10%
Agility 150, Critical Damage 20%
Agility 125, Critical Damage 14%
Agility 100, Critical Damage 10%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a dark-affinity main weapon.
Damage up by 30% when HP is above 70%.
Damage up by 24% when HP is above 70%.
Damage up by 18% when HP is above 70%.
Damage up by 30% when HP is below 60%.
Damage up by 24% when HP is below 60%.
Damage up by 18% when HP is below 60%.
Damage up by 30% on chain attacks of 3 or more.
Damage up by 24% on chain attacks of 3 or more.
Damage up by 18% on chain attacks of 3 or more.
Slot n°3
Reduces the likelihood of being afflicted by burn by 50%.
Reduces the likelihood of being afflicted by burn by 40%.
Reduces the likelihood of being afflicted by burn by 30%.
Reduces the likelihood of being afflicted by stun by 50%.
Reduces the likelihood of being afflicted by stun by 40%.
Reduces the likelihood of being afflicted by stun by 30%.
Damage taken reduced 12% 3 times at the start of a wave.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Light damage taken down by 8%.
Light damage taken down by 6%.
Light damage taken down by 5%.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
Work in Progress...
Costume story
There was once a boy who lived for naught but vengeance.
After many long years, he earns victory in battle with his
comrades and achieves his revenge. But his wounds are deep,
and he feels his life slipping away. Having achieved his goal,
the boy should welcome death—yet his outstretched hands
are desperately grasping to life. Only then does he realize
he has come to live for things besides his own satisfaction.
I must survive and carry my comrades' hope into the future.
Summer comes to an end. The boy's dawn fades. Now he lives
for a day when he is glad he chose the path of survival.