FIRE
SWORD
Lars
Celebratory Soldier
Limited

Limited costume

Added 02/18/2022 (over 2 years ago)

hp
HP

57231

atk
ATK

2930

vit
DEF

3112

agi
AGI

1000

Skill

Lv. 15/15
Radiant Arc

Increase all allies' defense by 30% for 30 seconds and cure 1 status ailment for each ally.

?
Gauge: A
16501320

Abilities

Lv. 4/4
Resilience

All allies' HP up by 10%.

Lv. 4/4
Blaze Rush

Increases the stats of equipped fire-affinity weapons by 40%.

Awakening

3
Ward

All allies' defense up by 10%.

5
Debris: Toughness ChunkDebris: Toughness Chunk
Debris: Toughness Chunk

HP up by 5%.

Celebratory Soldier (Celebratory Soldier) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

    Costume's weapon

    Blade of Begging thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    FIRE
    SWORD
    FIRE
    Blade of Begging
    hp
    HP

    29085

    atk
    ATK

    1429

    vit
    DEF

    1411

    Skills

    Lv. 15/15
    Bidding Blitz x4

    Deal 95% damage to one enemy 4 times.

    Cooldown: 20s
    Lv. 15/15
    Bidding Recovery x3

    Deal 65% damage to one enemy 3 times and recover 10% of your HP.

    Cooldown: 19s

    Abilities

    Lv. 15/15
    Blaze Boon

    Fire damage dealt up by 25%.

    Lv. 15/15
    Toughness

    HP up by 10%.

    Lv. 15/15
    Barrier: Miasma of Indolence Rank 2

    Reduce the effect of Burden: Miasma of Indolence.

    Statistics

    Level 70

    No ascension
    HPHP
    44587
    AttackAttack
    2381
    DefenseDefense
    2529
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    57231
    AttackAttack
    2930
    DefenseDefense
    3112
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    61545
    AttackAttack
    3150
    DefenseDefense
    3344
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    Agility +1%
    Defense +2%
    Agility +100
    Attack +2%
    Defense +100
    Agility +2%
    HP +2%
    Defense +2%
    Attack +2%
    Agility +2%

    Karma

    Slot n°1

    • Agility 150, Attack 10%

    • Agility 125, Attack 7%

    • Agility 100, Attack 5%

    • Attack 10%, Critical Rate 5%

    • Attack 7%, Critical Rate 4%

    • Attack 5%, Critical Rate 3%

    • Critical Damage 10%, Critical Rate 5%

    • Critical Damage 7%, Critical Rate 4%

    • Critical Damage 5%, Critical Rate 3%

    • Attack 10%, Critical Damage 10%

    • Attack 7%, Critical Damage 7%

    • Attack 5%, Critical Damage 5%

    • Agility 150, Critical Damage 10%

    • Agility 125, Critical Damage 7%

    • Agility 100, Critical Damage 5%

    Slot n°2

    • Damage up by 20% when HP is above 70%.

    • Damage up by 15% when HP is above 70%.

    • Damage up by 10% when HP is above 70%.

    • Damage up by 20% when HP is below 60%.

    • Damage up by 15% when HP is below 60%.

    • Damage up by 10% when HP is below 60%.

    • Character skill gauge needed reduced by 8% while equipped with a fire-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a fire-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a fire-affinity main weapon.

    • Damage up by 20% on chain attacks of 3 or more.

    • Damage up by 15% on chain attacks of 3 or more.

    • Damage up by 10% on chain attacks of 3 or more.

    • Extends the duration of status-boosting effects you use by 15 seconds.

    • Extends the duration of status-boosting effects you use by 10 seconds.

    • Extends the duration of status-boosting effects you use by 8 seconds.

    Slot n°3

    • Reduces the likelihood of being afflicted by poison by 60%.

    • Reduces the likelihood of being afflicted by poison by 50%.

    • Reduces the likelihood of being afflicted by poison by 40%.

    • Reduces the likelihood of being afflicted by blind by 60%.

    • Reduces the likelihood of being afflicted by blind by 50%.

    • Reduces the likelihood of being afflicted by blind by 40%.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Damage taken reduced 6% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Wind damage taken down by 8%.

    • Wind damage taken down by 6%.

    • Wind damage taken down by 5%.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    Costume sources

    Record: Foundation of Fortune (Resurrected)

    Ended about 2 years ago

    13 days

    8/8/2022 - 8/22/2022

    gem5840

    Record: Foundation of Fortune (Resurrected) thumbnailView event

    Record: Foundation of Fortune

    Ended over 2 years ago

    19 days

    2/18/2022 - 3/10/2022

    gem5580

    Record: Foundation of Fortune thumbnailView event

    Costume story

    Celebratory Soldier thumbnail

    I know the answer already. It's "what I've already lost."

    The things I'll never get back, even after drowning myself
    in blood. And yet, that's the only thing I can do...