WIND
SWORD
Lars
Abstract Soldier

Added 07/28/2021 (over 2 years ago)

hp
HP

46612

atk
ATK

4254

vit
DEF

2880

agi
AGI

1300

Skill

Lv. 15/15
Judgment

Deal 70% dmg to an enemy x4. 20% chance to inflict stun for 1 turn. Atk +15% (30 sec.) for all allies.

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Gauge: C
12601008

Abilities

Lv. 4/4
Pursuit

Damage up by 30% on chain attacks of 3 or more.

Lv. 4/4
Fleetfoot

Agility up by 30%.

Awakening

3
Training

Increases chance normal atk will be 3-chain or more by 5%.

5
Debris: Fleetfoot ChunkDebris: Fleetfoot Chunk
Debris: Fleetfoot Chunk

Agility up by 10%.

Abstract Soldier (Abstract Soldier) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
  • PvP Agility Snipers

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    1000 base agility + 150 agility from rank bonus + 300 permanent agility from fleetfoot passive skill

Costume's weapon

Blade of Judgment thumbnail
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
Star rarity lvl 5
WIND
SWORD
WIND
Blade of Judgment
hp
HP

21434

atk
ATK

2201

vit
DEF

1488

Skills

Lv. 15/15
Arbiter's Blitz x3

Deal 55% damage to one enemy 3 times (damage increases based on combo length).

Cooldown: 26s
Lv. 15/15
Arbiter's Ward x4

Deal 45% damage to one enemy 4 times and increase all allies' defense by 7% for 10 seconds.

Cooldown: 15s

Abilities

Lv. 15/15
Fleetfoot

Agility up by 10%.

Lv. 15/15
Vigor

Attack up by 10%.

Lv. 15/15
Barrier: Debilitating Bane Rank 4

Reduce the effect of Burden: Debilitating Bane.

Refining Ability

Barrier: Corrosive Smog Rank 4

Reduce the effect of Burden: Corrosive Smog.

Statistics

Level 70

No ascension
HPHP
37863
AttackAttack
3456
DefenseDefense
2342
AgilityAgility
1000
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 90

Max ascension
HPHP
46612
AttackAttack
4254
DefenseDefense
2880
AgilityAgility
1300
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Level 100

Max ascension + Exalted
HPHP
50123
AttackAttack
4574
DefenseDefense
3096
AgilityAgility
1300
Critical RateCritical Rate
10%
Critical DamageCritical Damage
150%
Evasion RateEvasion Rate
10%

Temp abilities and rank bonuses are not included in the stats.

Rank bonuses

Agility +1%
Defense +2%
Agility +100
Attack +2%
Defense +100
Agility +2%
HP +2%
Defense +2%
Attack +2%
Agility +2%

Karma

Slot n°1

  • Agility 150, Attack 10%

  • Agility 125, Attack 7%

  • Agility 100, Attack 5%

  • Attack 10%, Critical Rate 5%

  • Attack 7%, Critical Rate 4%

  • Attack 5%, Critical Rate 3%

  • Critical Damage 10%, Critical Rate 5%

  • Critical Damage 7%, Critical Rate 4%

  • Critical Damage 5%, Critical Rate 3%

  • Attack 10%, Critical Damage 10%

  • Attack 7%, Critical Damage 7%

  • Attack 5%, Critical Damage 5%

  • Agility 150, Critical Damage 10%

  • Agility 125, Critical Damage 7%

  • Agility 100, Critical Damage 5%

Slot n°2

  • Character skill gauge needed reduced by 8% while equipped with a wind-affinity main weapon.

  • Character skill gauge needed reduced by 6% while equipped with a wind-affinity main weapon.

  • Character skill gauge needed reduced by 5% while equipped with a wind-affinity main weapon.

  • Skill cooldown time reduced by 8% while equipped with a wind-affinity main weapon.

  • Skill cooldown time reduced by 6% while equipped with a wind-affinity main weapon.

  • Skill cooldown time reduced by 5% while equipped with a wind-affinity main weapon.

  • Damage up by 20% when HP is above 70%.

  • Damage up by 15% when HP is above 70%.

  • Damage up by 10% when HP is above 70%.

  • Damage up by 20% when HP is below 60%.

  • Damage up by 15% when HP is below 60%.

  • Damage up by 10% when HP is below 60%.

  • Damage up by 20% on chain attacks of 3 or more.

  • Damage up by 15% on chain attacks of 3 or more.

  • Damage up by 10% on chain attacks of 3 or more.

Slot n°3

  • Reduces the likelihood of being afflicted by poison by 60%.

  • Reduces the likelihood of being afflicted by poison by 50%.

  • Reduces the likelihood of being afflicted by poison by 40%.

  • Reduces the likelihood of being afflicted by blind by 60%.

  • Reduces the likelihood of being afflicted by blind by 50%.

  • Reduces the likelihood of being afflicted by blind by 40%.

  • Damage taken reduced 10% 3 times at the start of a wave.

  • Damage taken reduced 8% 3 times at the start of a wave.

  • Damage taken reduced 6% 3 times at the start of a wave.

  • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

  • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

  • Water damage taken down by 8%.

  • Water damage taken down by 6%.

  • Water damage taken down by 5%.

  • Skill cooldown time reduced by 30%.

  • Skill cooldown time reduced by 24%.

  • Skill cooldown time reduced by 18%.

Costume source

Work in Progress...

Costume story

Abstract Soldier thumbnail

Somebody once asked if I believed in our country's justice.

I fall silent and wield my sword with an empty mind.

I kill the enemy. Kill the enemy. Kill the enemy.

But where is my true foe?