13 costumes found for Lars

Added 07/28/2021 (almost 3 years ago)

**HP**

46612

**ATK**

4254

**DEF**

2880

**AGI**

1300

## Skill

**Judgment**

Deal 70% dmg to an enemy x4. 20% chance to inflict stun for 1 turn. Atk +15% (30 sec.) for all allies.

## Abilities

**Pursuit**

Damage up by 30% on chain attacks of 3 or more.

**Fleetfoot**

Agility up by 30%.

## Awakening

**Training**

Increases chance normal atk will be 3-chain or more by 5%.

**Debris: Fleetfoot Chunk**

Agility up by 10%.

#### PvP Agility Snipers

View tierlist1000 base agility + 150 agility from rank bonus + 300 permanent agility from fleetfoot passive skill

#### PvP Turret

View tierlist#### PvE

View tierlist

## Costume's weapon

**HP**

21434

**ATK**

2201

**DEF**

1488

## Skills

**Arbiter's Blitz x3**

Deal 55% damage to one enemy 3 times (damage increases based on combo length).

**Arbiter's Ward x4**

Deal 45% damage to one enemy 4 times and increase all allies' defense by 7% for 10 seconds.

## Abilities

**Fleetfoot**

Agility up by 10%.

**Vigor**

Attack up by 10%.

**Barrier: Debilitating Bane Rank 4**

Reduce the effect of Burden: Debilitating Bane.

## Refining Ability

**Barrier: Corrosive Smog Rank 4**

Reduce the effect of Burden: Corrosive Smog.

## Statistics

### Level 70

No ascension### Level 90

Max ascension### Level 100

Max ascension + ExaltedTemp abilities and rank bonuses are not included in the stats.

### Rank bonuses

## Karma

#### Slot n°1

Agility 150, Attack 10%

Agility 125, Attack 7%

Agility 100, Attack 5%

Attack 10%, Critical Rate 5%

Attack 7%, Critical Rate 4%

Attack 5%, Critical Rate 3%

Critical Damage 10%, Critical Rate 5%

Critical Damage 7%, Critical Rate 4%

Critical Damage 5%, Critical Rate 3%

Attack 10%, Critical Damage 10%

Attack 7%, Critical Damage 7%

Attack 5%, Critical Damage 5%

Agility 150, Critical Damage 10%

Agility 125, Critical Damage 7%

Agility 100, Critical Damage 5%

#### Slot n°2

Character skill gauge needed reduced by 8% while equipped with a wind-affinity main weapon.

Character skill gauge needed reduced by 6% while equipped with a wind-affinity main weapon.

Character skill gauge needed reduced by 5% while equipped with a wind-affinity main weapon.

Skill cooldown time reduced by 8% while equipped with a wind-affinity main weapon.

Skill cooldown time reduced by 6% while equipped with a wind-affinity main weapon.

Skill cooldown time reduced by 5% while equipped with a wind-affinity main weapon.

Damage up by 20% when HP is above 70%.

Damage up by 15% when HP is above 70%.

Damage up by 10% when HP is above 70%.

Damage up by 20% when HP is below 60%.

Damage up by 15% when HP is below 60%.

Damage up by 10% when HP is below 60%.

Damage up by 20% on chain attacks of 3 or more.

Damage up by 15% on chain attacks of 3 or more.

Damage up by 10% on chain attacks of 3 or more.

#### Slot n°3

Reduces the likelihood of being afflicted by poison by 60%.

Reduces the likelihood of being afflicted by poison by 50%.

Reduces the likelihood of being afflicted by poison by 40%.

Reduces the likelihood of being afflicted by blind by 60%.

Reduces the likelihood of being afflicted by blind by 50%.

Reduces the likelihood of being afflicted by blind by 40%.

Damage taken reduced 10% 3 times at the start of a wave.

Damage taken reduced 8% 3 times at the start of a wave.

Damage taken reduced 6% 3 times at the start of a wave.

Chance of a 3/4/5-chain occurring up by 3% each for all allies.

Chance of a 3/4/5-chain occurring up by 2% each for all allies.

Chance of a 3/4/5-chain occurring up by 1% each for all allies.

Water damage taken down by 8%.

Water damage taken down by 6%.

Water damage taken down by 5%.

Skill cooldown time reduced by 30%.

Skill cooldown time reduced by 24%.

Skill cooldown time reduced by 18%.

## Costume source

### Work in Progress...

## Costume story

Somebody once asked if I believed in our country's justice.

I fall silent and wield my sword with an empty mind.

I kill the enemy. Kill the enemy. Kill the enemy.

But where is my true foe?