LIGHT
SWORD
Hina
Abstract Pupil

Added 05/12/2023 (11 months ago)

hp
HP

73450

atk
ATK

4285

vit
DEF

4290

agi
AGI

1000

Skill

Lv. 15/15
Ring of Light

Continually recover 10% HP for all allies for 4 turns. Revive a dead ally at 40% HP when own affinity is light (Usable from start.)

?
Gauge: B
14401152

Abilities

Lv. 4/4
Lucid Gird

Increases the HP of equipped light-affinity weapons by 50% for whole party.

Lv. 4/4
Lucid Swiftness

All allies with the same affinity will get skill cooldown time shortened by 5% while equipped with a light-affinity main weapon.

Awakening

3
Resilience

All allies' HP up by 15%.

5
Debris: Tenacious Fleetfoot ChunkDebris: Tenacious Fleetfoot Chunk
Debris: Tenacious Fleetfoot Chunk

HP up by 8%. Agility up by 2%.

Abstract Pupil (Abstract Pupil) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

    Costume's weapon

    White Light thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    LIGHT
    SWORD
    LIGHT
    White Light
    hp
    HP

    41501

    atk
    ATK

    2048

    vit
    DEF

    2007

    Skills

    Lv. 15/15
    Hearsay Mending

    Recover 20% HP for all allies.

    Cooldown: 28s
    Lv. 15/15
    Hearsay Ripper x4

    Deal 35% damage to one enemy 4 times and reduce their attack by 30% (30 seconds).

    Cooldown: 19s

    Abilities

    Lv. 15/15
    Toughness

    HP up by 15%.

    Lv. 15/15
    Lucid Haste

    Skill cooldown time reduced by 10% while equipped with a light-affinity main weapon.

    Lv. 15/15
    Barrier: Miasma of Indolence Rank 4

    Reduce the effect of Burden: Miasma of Indolence.

    Refining Ability

    Barrier: Corrosive Smog Rank 4

    Reduce the effect of Burden: Corrosive Smog.

    Statistics

    Level 70

    No ascension
    HPHP
    59664
    AttackAttack
    3481
    DefenseDefense
    3485
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    73450
    AttackAttack
    4285
    DefenseDefense
    4290
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    78984
    AttackAttack
    4606
    DefenseDefense
    4612
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    Defense +1%
    Agility +2%
    Defense +100
    HP +2%
    Agility +100
    Defense +2%
    Attack +2%
    Agility +2%
    HP +2%
    Defense +2%

    Karma

    Slot n°1

    • Agility 150, HP 10%

    • Agility 125, HP 7%

    • Agility 100, HP 5%

    • HP 10%, Defense 10%

    • HP 7%, Defense 7%

    • HP 5%, Defense 5%

    • Agility 150, Defense 10%

    • Agility 125, Defense 7%

    • Agility 100, Defense 5%

    • Defense 20%

    • Defense 15%

    • Defense 10%

    • HP 20%

    • HP 15%

    • HP 10%

    Slot n°2

    • Character skill gauge needed reduced by 8% while equipped with a light-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a light-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a light-affinity main weapon.

    • Skill cooldown time reduced by 8% while equipped with a light-affinity main weapon.

    • Skill cooldown time reduced by 6% while equipped with a light-affinity main weapon.

    • Skill cooldown time reduced by 5% while equipped with a light-affinity main weapon.

    • Recover 20% HP when your HP falls below 70%. Once only.

    • Recover 16% HP when your HP falls below 70%. Once only.

    • Recover 12% HP when your HP falls below 70%. Once only.

    • Continually recover 5% HP for 3 turns when your HP falls below 70%. Once only.

    • Continually recover 4% HP for 3 turns when your HP falls below 70%. Once only.

    • Continually recover 3% HP for 3 turns when your HP falls below 70%. Once only.

    • Extends the duration of status-boosting effects you use by 15 seconds.

    • Extends the duration of status-boosting effects you use by 10 seconds.

    • Extends the duration of status-boosting effects you use by 8 seconds.

    Slot n°3

    • Reduces the likelihood of being afflicted by burn by 60%.

    • Reduces the likelihood of being afflicted by burn by 50%.

    • Reduces the likelihood of being afflicted by burn by 40%.

    • Reduces the likelihood of being afflicted by stun by 60%.

    • Reduces the likelihood of being afflicted by stun by 50%.

    • Reduces the likelihood of being afflicted by stun by 40%.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Damage taken reduced 6% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Dark damage taken down by 8%.

    • Dark damage taken down by 6%.

    • Dark damage taken down by 5%.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    Costume source

    Premium Summons: Abstract Pupil

    Ended 10 months ago

    30 days

    5/12/2023 - 6/12/2023

    Premium Summons: Abstract Pupil thumbnailView event

    Costume story

    Abstract Pupil thumbnail

    I go to school. I study. I laugh with friends.

    I tell Dad every single thing that happened today.
    My life is so much fun. I'm a normal high school student.

    I break the law to make money. I hate him so much.
    I want him to ■■■.

    I hide so much of my life from Dad. Everyone has secrets.
    I'm a normal high school student, after all.