16 costumes found for Griff
Added 12/29/2023 (8 months ago)
78195
6346
4667
1000
Skill
Deal 200% damage to one enemy 5 times (damage increased by 40% when HP over 80%). Reduce one enemy's defense by 20% (30 seconds) when own affinity is water.
Abilities
HP up by 30%.
Fire damage taken down by 25%.
Awakening
All allies' damage up by 20% on chain attacks of 3 or more.
Fire damage taken down by 8%.
Very strong water DPS / Sub DPS / Support hybrid. Same 3-hit chains team pursuit as Dusk 063y which makes him an evergreen great support. 5 hit CS and bold conditional makes him a very strong DPS candidate as well.
Amazing in water, still great in other elements.Very strong water DPS / Sub DPS / Support hybrid. Same 3-hit chains team pursuit as Dusk 063y which makes him an evergreen great support. 5 hit CS and bold conditional makes him a very strong DPS candidate as well.
Amazing in water, still great in other elements.Just an overall superb unit, high stats and 20% team pursuit on 3+ chains? That's better than any Divine costume, whose pursuit is 15% on 4+ chains.
Gives any team that much more firepower.
PvP Turret
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Costume's weapon
38232
2265
1777
Skills
Deal 110% damage to one enemy 4 times and increase your water damage by 50% (15 seconds).
50% dmg to one enemy 5 times. When your HP is 70% or higher, dmg up the higher your HP is (up to 40%).
Abilities
Damage up by 20% when HP is above 70%.
Character skill gauge needed reduced by 10% while equipped with a water-affinity main weapon.
Reduce the effect of Burden: Miasma of Indolence.
Statistics
Level 70
No ascensionLevel 90
Max ascensionLevel 100
Max ascension + ExaltedTemp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 20%
Agility 125, Attack 14%
Agility 100, Attack 10%
Attack 20%, Critical Rate 10%
Attack 14%, Critical Rate 8%
Attack 10%, Critical Rate 6%
Critical Damage 20%, Critical Rate 10%
Critical Damage 14%, Critical Rate 8%
Critical Damage 10%, Critical Rate 6%
Attack 20%, Critical Damage 20%
Attack 14%, Critical Damage 14%
Attack 10%, Critical Damage 10%
Agility 150, Critical Damage 20%
Agility 125, Critical Damage 14%
Agility 100, Critical Damage 10%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.
Damage up by 30% when HP is above 70%.
Damage up by 24% when HP is above 70%.
Damage up by 18% when HP is above 70%.
Damage up by 30% when HP is below 60%.
Damage up by 24% when HP is below 60%.
Damage up by 18% when HP is below 60%.
Damage up by 30% on chain attacks of 3 or more.
Damage up by 24% on chain attacks of 3 or more.
Damage up by 18% on chain attacks of 3 or more.
Slot n°3
Reduces the likelihood of being afflicted by burn by 50%.
Reduces the likelihood of being afflicted by burn by 40%.
Reduces the likelihood of being afflicted by burn by 30%.
Reduces the likelihood of being afflicted by stun by 50%.
Reduces the likelihood of being afflicted by stun by 40%.
Reduces the likelihood of being afflicted by stun by 30%.
Damage taken reduced 12% 3 times at the start of a wave.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Fire damage taken down by 8%.
Fire damage taken down by 6%.
Fire damage taken down by 5%.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
Work in Progress...
Costume story
A meeting with a compatriot brought destruction to the man.
No matter how hard he fought, no matter how hard he tried to save
them, no matter how he was lauded as a hero, no matter how his
name would live on in history, his sin of sending his companions
to their deaths would forever be a part of him.
A meeting with a compatriot brought salvation to the man.
The only way he could escape this hell was death.
If he closed his eyes to hope, he would find himself in the light.
He bore the same sins, and he taught this to the man.
"I do not want forgiveness. I chose my end."