DARK
GUN
Dimos
Summer Gunman
Limited

Limited costume

Added 07/14/2023 (9 months ago)

hp
HP

64729

atk
ATK

5222

vit
DEF

5081

agi
AGI

1000

Skill

Lv. 15/15
Seaside Gun

Deal 150% damage to one enemy 4 times. Increase all allies' attack by 25% (60 seconds). Increase dmg of 2x or more chains by 15% (60 seconds) for all allies when own affinity is dark.

?
Gauge: C
1200960

Abilities

Lv. 4/4
Void Verve

Increases the attack of equipped dark-affinity weapons by 50% for whole party.

Lv. 4/4
Void Swiftness

All allies with the same affinity will get skill cooldown time shortened by 5% while equipped with a dark-affinity main weapon.

Awakening

3
Valiance

All allies' attack up by 15%.

5
Debris: First Strike ChunkDebris: First Strike Chunk
Debris: First Strike Chunk

Reduces gauge amount required for character skills by 8%.

Summer Gunman (Summer Gunman) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

    Costume's weapon

    Water Gun thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    DARK
    GUN
    DARK
    Water Gun
    hp
    HP

    38311

    atk
    ATK

    2359

    vit
    DEF

    1853

    Skills

    Lv. 15/15
    Playful Void Crush x5

    Deal 45% dmg to one enemy 5 times and cause them to take 15% more dmg from dark attacks (30 seconds).

    Cooldown: 20s
    Lv. 15/15
    Playful Render x4

    Deal 35% damage to one enemy 4 times and reduce their defense by 30% (30 seconds).

    Cooldown: 20s

    Abilities

    Lv. 15/15
    Void Boon

    Dark damage dealt up by 30%.

    Lv. 15/15
    Void Haste

    Skill cooldown time reduced by 10% while equipped with a dark-affinity main weapon.

    Lv. 15/15
    Barrier: Miasma of Indolence Rank 4

    Reduce the effect of Burden: Miasma of Indolence.

    Refining Ability

    Barrier: Debilitating Bane Rank 4

    Reduce the effect of Burden: Debilitating Bane.

    Statistics

    Level 70

    No ascension
    HPHP
    52580
    AttackAttack
    4243
    DefenseDefense
    4128
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    64729
    AttackAttack
    5222
    DefenseDefense
    5081
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    69606
    AttackAttack
    5614
    DefenseDefense
    5462
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    Attack +1%
    HP +2%
    Attack +100
    Defense +2%
    HP +1,500
    Attack +2%
    Agility +2%
    HP +2%
    Defense +2%
    Attack +2%

    Karma

    Slot n°1

    • Agility 150, Attack 10%

    • Agility 125, Attack 7%

    • Agility 100, Attack 5%

    • Attack 10%, Critical Rate 5%

    • Attack 7%, Critical Rate 4%

    • Attack 5%, Critical Rate 3%

    • Critical Damage 10%, Critical Rate 5%

    • Critical Damage 7%, Critical Rate 4%

    • Critical Damage 5%, Critical Rate 3%

    • Attack 10%, Critical Damage 10%

    • Attack 7%, Critical Damage 7%

    • Attack 5%, Critical Damage 5%

    • Agility 150, Critical Damage 10%

    • Agility 125, Critical Damage 7%

    • Agility 100, Critical Damage 5%

    Slot n°2

    • Damage up by 20% when HP is above 70%.

    • Damage up by 15% when HP is above 70%.

    • Damage up by 10% when HP is above 70%.

    • Damage up by 20% when HP is below 60%.

    • Damage up by 15% when HP is below 60%.

    • Damage up by 10% when HP is below 60%.

    • Character skill gauge needed reduced by 8% while equipped with a dark-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a dark-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a dark-affinity main weapon.

    • Damage up by 20% on chain attacks of 3 or more.

    • Damage up by 15% on chain attacks of 3 or more.

    • Damage up by 10% on chain attacks of 3 or more.

    • Extends the duration of status-boosting effects you use by 15 seconds.

    • Extends the duration of status-boosting effects you use by 10 seconds.

    • Extends the duration of status-boosting effects you use by 8 seconds.

    Slot n°3

    • Reduces the likelihood of being afflicted by burn by 60%.

    • Reduces the likelihood of being afflicted by burn by 50%.

    • Reduces the likelihood of being afflicted by burn by 40%.

    • Reduces the likelihood of being afflicted by stun by 60%.

    • Reduces the likelihood of being afflicted by stun by 50%.

    • Reduces the likelihood of being afflicted by stun by 40%.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Damage taken reduced 6% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Light damage taken down by 8%.

    • Light damage taken down by 6%.

    • Light damage taken down by 5%.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    Costume source

    Premium Summons: Binding Beach Swimwear

    Ended 9 months ago

    23 days

    7/14/2023 - 8/7/2023

    Premium Summons: Binding Beach Swimwear thumbnailView event

    Costume story

    Summer Gunman thumbnail

    A man stares into the distance.
    Boy: Is something the matter?
    Man: No. There were outlaws here, but they have left.
    Boy: Heh heh. You should be relaxing today.
    There's an unusually mischievous twinkle in the boy's eyes.
    Boy: Or are you scared?
    Man: Scared? Of what?
    The boy points at the sea that lies glittering in the sun.
    Man: No. I am waterproof.
    The man steps into the water, as if to prove his point.
    Except he does not float. Instead, he continues to walk along
    the sea floor until the boy finally stops him.