14 costumes found for Dimos































Limited costume
Added 07/14/2023 (about 1 year ago)

64729

5222

5081

1000
Skill


Deal 150% damage to one enemy 4 times. Increase all allies' attack by 25% (60 seconds). Increase dmg of 2x or more chains by 15% (60 seconds) for all allies when own affinity is dark.
Abilities
Increases the attack of equipped dark-affinity weapons by 50% for whole party.
All allies with the same affinity will get skill cooldown time shortened by 5% while equipped with a dark-affinity main weapon.
Awakening


All allies' attack up by 15%.



Reduces gauge amount required for character skills by 8%.
PvE
View tierlistPvE
View tierlistDamage Buff
PvE
View tierlistHaste Support / Swiftness
PvP Support
View tierlistHaste Support / Swiftness
Costume's weapon





38311

2359

1853
Skills


Deal 45% dmg to one enemy 5 times and cause them to take 15% more dmg from dark attacks (30 seconds).


Deal 35% damage to one enemy 4 times and reduce their defense by 30% (30 seconds).
Abilities
Dark damage dealt up by 30%.
Skill cooldown time reduced by 10% while equipped with a dark-affinity main weapon.
Reduce the effect of Burden: Miasma of Indolence.
Refining Ability
Reduce the effect of Burden: Debilitating Bane.
Statistics
Level 70
No ascension






Level 90
Max ascension






Level 100
Max ascension + Exalted






Temp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 10%
Agility 125, Attack 7%
Agility 100, Attack 5%
Attack 10%, Critical Rate 5%
Attack 7%, Critical Rate 4%
Attack 5%, Critical Rate 3%
Critical Damage 10%, Critical Rate 5%
Critical Damage 7%, Critical Rate 4%
Critical Damage 5%, Critical Rate 3%
Attack 10%, Critical Damage 10%
Attack 7%, Critical Damage 7%
Attack 5%, Critical Damage 5%
Agility 150, Critical Damage 10%
Agility 125, Critical Damage 7%
Agility 100, Critical Damage 5%
Slot n°2
Damage up by 20% when HP is above 70%.
Damage up by 15% when HP is above 70%.
Damage up by 10% when HP is above 70%.
Damage up by 20% when HP is below 60%.
Damage up by 15% when HP is below 60%.
Damage up by 10% when HP is below 60%.
Character skill gauge needed reduced by 8% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a dark-affinity main weapon.
Damage up by 20% on chain attacks of 3 or more.
Damage up by 15% on chain attacks of 3 or more.
Damage up by 10% on chain attacks of 3 or more.
Extends the duration of status-boosting effects you use by 15 seconds.
Extends the duration of status-boosting effects you use by 10 seconds.
Extends the duration of status-boosting effects you use by 8 seconds.
Slot n°3
Reduces the likelihood of being afflicted by burn by 60%.
Reduces the likelihood of being afflicted by burn by 50%.
Reduces the likelihood of being afflicted by burn by 40%.
Reduces the likelihood of being afflicted by stun by 60%.
Reduces the likelihood of being afflicted by stun by 50%.
Reduces the likelihood of being afflicted by stun by 40%.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Damage taken reduced 6% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Light damage taken down by 8%.
Light damage taken down by 6%.
Light damage taken down by 5%.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
Costume story


A man stares into the distance.
Boy: Is something the matter?
Man: No. There were outlaws here, but they have left.
Boy: Heh heh. You should be relaxing today.
There's an unusually mischievous twinkle in the boy's eyes.
Boy: Or are you scared?
Man: Scared? Of what?
The boy points at the sea that lies glittering in the sun.
Man: No. I am waterproof.
The man steps into the water, as if to prove his point.
Except he does not float. Instead, he continues to walk along
the sea floor until the boy finally stops him.