WATER
GUN
Dimos
Abyssal Gunman
Limited

Limited costume

Added 05/31/2022 (almost 2 years ago)

hp
HP

57684

atk
ATK

7497

vit
DEF

3349

agi
AGI

1000

Skill

Lv. 15/15
Cursed Elimination

Deal 370% damage to one enemy 3 times (deals 100% more damage if target is poisoned). Reduce defense by 20% (30 seconds) when own affinity is water.

?
Gauge: B
14401152

Abilities

Lv. 4/4
Festering Loyalty

Attack up by 40%. Skill cooldown time extended by 20%.

Lv. 4/4
Liquid Acuity

Increases attack of equipped water-element weapons by 80% and HP of equipped water-element weapons by 40%.

Awakening

3
Nourishment

Continually recover 15% HP for 3 turns when your HP falls below 70%. Once only.

5
Debris: Loaded Vigor ChunkDebris: Loaded Vigor Chunk
Debris: Loaded Vigor Chunk

Attack up by 20%. Defense down by 20% (60 sec.).

Abyssal Gunman (Abyssal Gunman) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

    Costume's weapon

    Mire Blossom thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    WATER
    GUN
    WATER
    Mire Blossom
    hp
    HP

    33901

    atk
    ATK

    2861

    vit
    DEF

    1211

    Skills

    Lv. 15/15
    Abyssal Sting x5

    65% damage to a single enemy 5 times. Also has a 100% chance to inflict poison for 5 turns.

    Cooldown: 20s
    Lv. 15/15
    Abyssal Blitz x4

    Deal 95% damage to one enemy 4 times.

    Cooldown: 20s

    Abilities

    Lv. 15/15
    Liquid Boon

    Water damage dealt up by 30%.

    Lv. 15/15
    Vigor

    Attack up by 15%.

    Lv. 15/15
    Barrier: Debilitating Bane Rank 4

    Reduce the effect of Burden: Debilitating Bane.

    Refining Ability

    Barrier: Curtain of Darkness Rank 4

    Reduce the effect of Burden: Curtain of Darkness.

    Statistics

    Level 70

    No ascension
    HPHP
    46857
    AttackAttack
    5308
    DefenseDefense
    2719
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    57684
    AttackAttack
    7497
    DefenseDefense
    3349
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    62030
    AttackAttack
    8061
    DefenseDefense
    3600
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    Attack +1%
    HP +2%
    Attack +100
    Defense +2%
    HP +1,500
    Attack +2%
    Agility +2%
    HP +2%
    Defense +2%
    Attack +2%

    Karma

    Slot n°1

    • Agility 150, Attack 15%

    • Agility 125, Attack 10%

    • Agility 100, Attack 8%

    • Attack 15%, Critical Rate 10%

    • Attack 10%, Critical Rate 8%

    • Attack 8%, Critical Rate 6%

    • Critical Damage 10%, Critical Rate 10%

    • Critical Damage 10%, Critical Rate 8%

    • Critical Damage 8%, Critical Rate 6%

    • Attack 15%, Critical Damage 10%

    • Attack 10%, Critical Damage 10%

    • Attack 8%, Critical Damage 8%

    • Agility 150, Critical Damage 10%

    • Agility 125, Critical Damage 10%

    • Agility 100, Critical Damage 8%

    Slot n°2

    • Character skill gauge needed reduced by 8% while equipped with a water-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a water-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a water-affinity main weapon.

    • Skill cooldown time reduced by 8% while equipped with a water-affinity main weapon.

    • Skill cooldown time reduced by 6% while equipped with a water-affinity main weapon.

    • Skill cooldown time reduced by 5% while equipped with a water-affinity main weapon.

    • Damage up by 25% when HP is above 70%.

    • Damage up by 20% when HP is above 70%.

    • Damage up by 15% when HP is above 70%.

    • Damage up by 25% when HP is below 60%.

    • Damage up by 20% when HP is below 60%.

    • Damage up by 15% when HP is below 60%.

    • Damage up by 25% on chain attacks of 3 or more.

    • Damage up by 20% on chain attacks of 3 or more.

    • Damage up by 15% on chain attacks of 3 or more.

    Slot n°3

    • Reduces the likelihood of being afflicted by poison by 50%.

    • Reduces the likelihood of being afflicted by poison by 40%.

    • Reduces the likelihood of being afflicted by poison by 30%.

    • Reduces the likelihood of being afflicted by blind by 50%.

    • Reduces the likelihood of being afflicted by blind by 40%.

    • Reduces the likelihood of being afflicted by blind by 30%.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Damage taken reduced 6% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    • Agility up by 50% for 60 seconds.

    • Agility up by 40% for 60 seconds.

    • Agility up by 30% for 60 seconds.

    Costume source

    Premium Summons: Abyssal Gunman

    Ended almost 2 years ago

    9 days

    5/31/2022 - 6/10/2022

    Premium Summons: Abyssal Gunman thumbnailView event

    Costume story

    Abyssal Gunman thumbnail

    "I swore to make his ideals reality."

    But I couldn't.

    "I swore to protect him with my life."

    But I couldn't.

    "Yet I shall remain by his side."

    Even though I know it's not what you want.