DARK
GUN
Dimos
Abstract Gunman

Added 07/28/2021 (about 3 years ago)

hp
HP

56783

atk
ATK

3936

vit
DEF

3231

agi
AGI

1200

Skill

Lv. 15/15
Flash Reload

Deal 100% damage to one enemy 4 times. Also has a 75% chance to inflict blind for 3 turns. Increase dark dmg one enemy will receive by 25% (30 sec.) when own affinity is dark.

?
Gauge: C
12601008

Abilities

Lv. 4/4
Valiance

All allies' attack up by 20%.

Lv. 4/4
Fleetfoot

Agility up by 20%.

Awakening

3
Resilience

All allies' HP up by 10%.

5
Debris: Vigor Fleetfoot ChunkDebris: Vigor Fleetfoot Chunk
Debris: Vigor Fleetfoot Chunk

Attack up by 5%. Agility up by 5%.

Abstract Gunman (Abstract Gunman) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4

    Costume's weapon

    Outlaw's Gun thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    DARK
    GUN
    DARK
    Outlaw's Gun
    hp
    HP

    25889

    atk
    ATK

    2643

    vit
    DEF

    1001

    Skills

    Lv. 15/15
    Outlaw's Blitz x5

    Deal 85% damage to one enemy 5 times.

    Cooldown: 20s
    Lv. 15/15
    Outlaw's Valiance x4

    Deal 45% damage to one enemy 4 times and increase all allies' attack by 7% for 10 seconds.

    Cooldown: 18s

    Abilities

    Lv. 15/15
    Vigor

    Attack up by 10%.

    Lv. 15/15
    Toughness

    HP up by 10%.

    Lv. 15/15
    Barrier: Miasma of Indolence Rank 4

    Reduce the effect of Burden: Miasma of Indolence.

    Refining Ability

    Barrier: Corrosive Smog Rank 4

    Reduce the effect of Burden: Corrosive Smog.

    Statistics

    Level 70

    No ascension
    HPHP
    46125
    AttackAttack
    2957
    DefenseDefense
    2625
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    56783
    AttackAttack
    3936
    DefenseDefense
    3231
    AgilityAgility
    1200
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    61061
    AttackAttack
    4231
    DefenseDefense
    3472
    AgilityAgility
    1200
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    Attack +1%
    HP +2%
    Attack +100
    Defense +2%
    HP +1,500
    Attack +2%
    Agility +2%
    HP +2%
    Defense +2%
    Attack +2%

    Karma

    Slot n°1

    • Agility 150, Attack 15%

    • Agility 125, Attack 10%

    • Agility 100, Attack 8%

    • Attack 15%, Critical Rate 10%

    • Attack 10%, Critical Rate 8%

    • Attack 8%, Critical Rate 6%

    • Critical Damage 10%, Critical Rate 10%

    • Critical Damage 10%, Critical Rate 8%

    • Critical Damage 8%, Critical Rate 6%

    • Attack 15%, Critical Damage 10%

    • Attack 10%, Critical Damage 10%

    • Attack 8%, Critical Damage 8%

    • Agility 150, Critical Damage 10%

    • Agility 125, Critical Damage 10%

    • Agility 100, Critical Damage 8%

    Slot n°2

    • Damage up by 25% when HP is above 70%.

    • Damage up by 20% when HP is above 70%.

    • Damage up by 15% when HP is above 70%.

    • Damage up by 25% when HP is below 60%.

    • Damage up by 20% when HP is below 60%.

    • Damage up by 15% when HP is below 60%.

    • Character skill gauge needed reduced by 8% while equipped with a dark-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a dark-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a dark-affinity main weapon.

    • Damage up by 25% on chain attacks of 3 or more.

    • Damage up by 20% on chain attacks of 3 or more.

    • Damage up by 15% on chain attacks of 3 or more.

    • Extends the duration of status-boosting effects you use by 15 seconds.

    • Extends the duration of status-boosting effects you use by 10 seconds.

    • Extends the duration of status-boosting effects you use by 8 seconds.

    Slot n°3

    • Reduces the likelihood of being afflicted by poison by 50%.

    • Reduces the likelihood of being afflicted by poison by 40%.

    • Reduces the likelihood of being afflicted by poison by 30%.

    • Reduces the likelihood of being afflicted by blind by 50%.

    • Reduces the likelihood of being afflicted by blind by 40%.

    • Reduces the likelihood of being afflicted by blind by 30%.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Damage taken reduced 6% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Light damage taken down by 8%.

    • Light damage taken down by 6%.

    • Light damage taken down by 5%.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    Costume source

    Work in Progress...

    Costume story

    Abstract Gunman thumbnail

    Anger. Jealousy. Resentment. Regret. Sadness. Hate.
    I surmise the emotions in the bullets enemies fire at me.

    Fear. Anguish. Emptiness. Resignation. Remorse. Despair.
    I surmise the final emotions of those who face my guns.