3 costumes found for 10H
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Added 01/22/2024 (7 months ago)
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89104
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3581
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4388
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1000
Skill
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Deal 250% damage to one enemy 4 times. Cure 2 status ailment for each ally. Continually recover 20% HP for all allies for 3 turn.
Abilities
All allies' HP up by 30%.
Dark damage taken down by 25%.
Awakening
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Defense up by 15%.
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Dark damage taken down by 5%.
PvE
View tierlistHealer
Costume's weapon
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41373
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2152
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1635
Skills
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Deal 100% damage to one enemy 5 times and increase your light damage by 50% (15 seconds).
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Recover 20% HP for all allies. Increase all allies' defense by 25% (10 seconds).
Abilities
Skill cooldown time down by 10%.
HP up by 20%.
Reduce the effect of Burden: Miasma of Indolence.
Statistics
Level 70
No ascension
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Level 90
Max ascension
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Level 100
Max ascension + Exalted
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Temp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, HP 20%
Agility 125, HP 14%
Agility 100, HP 10%
HP 20%, Defense 20%
HP 14%, Defense 14%
HP 10%, Defense 10%
Agility 150, Defense 20%
Agility 125, Defense 14%
Agility 100, Defense 10%
Defense 26%
Defense 20%
Defense 13%
HP 26%
HP 20%
HP 13%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a light-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a light-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a light-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a light-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a light-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a light-affinity main weapon.
Recover 20% HP when your HP falls below 70%. Once only.
Recover 16% HP when your HP falls below 70%. Once only.
Recover 12% HP when your HP falls below 70%. Once only.
Continually recover 5% HP for 3 turns when your HP falls below 70%. Once only.
Continually recover 4% HP for 3 turns when your HP falls below 70%. Once only.
Continually recover 3% HP for 3 turns when your HP falls below 70%. Once only.
Extends the duration of status-boosting effects you use by 15 seconds.
Extends the duration of status-boosting effects you use by 10 seconds.
Extends the duration of status-boosting effects you use by 8 seconds.
Slot n°3
Reduces the likelihood of being afflicted by poison by 50%.
Reduces the likelihood of being afflicted by poison by 40%.
Reduces the likelihood of being afflicted by poison by 30%.
Reduces the likelihood of being afflicted by blind by 50%.
Reduces the likelihood of being afflicted by blind by 40%.
Reduces the likelihood of being afflicted by blind by 30%.
Damage taken reduced 12% 3 times at the start of a wave.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Agility up by 50% for 60 seconds.
Agility up by 40% for 60 seconds.
Agility up by 30% for 60 seconds.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
Chapter n°23
EX Character Quests > Dark Memory Quests >10H > Dark Trial: Hard
Costume story
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There was once an android girl who sought the truth.
She spent her days carrying out menial tasks with her support
unit, a Pod. One day, she learned that her Pod was betraying her.
But its betrayal was ultimately a misunderstanding born of love.
When they tell each other their true feelings, they decide to
walk hand in hand. A year soon passed since the girl took up
her post. The Pod discovered a red artificial flower at the base.
It was the very same kind of flower children were said to give
to their mothers long, long ago.