14 costumes found for 063y
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Added 07/28/2021 (about 3 years ago)
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50796
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5303
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3880
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1000
Skill
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Deal 200% damage to one enemy 5 times (damage dealt increases with less current HP for a max of 20%).
Abilities
Damage up by 50% when HP is below 15%.
Light damage taken down by 25%.
Awakening
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HP up by 15%.
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Light damage taken down by 5%.
Costume's weapon
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24955
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3546
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1952
Skills
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Deal 110% damage to one enemy 4 times and increase your dark damage by 50% for 15 seconds.
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Deal 100% damage to one enemy 5 times (damage increased by 100% when HP is below 15%).
Abilities
Skill cooldown time down by 10%.
Attack up by 20%.
Reduce the effect of Burden: Debilitating Bane.
Statistics
Level 70
No ascension
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Level 90
Max ascension
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Level 100
Max ascension + Exalted
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Temp abilities and rank bonuses are not included in the stats.
Rank bonuses
Karma
Slot n°1
Agility 150, Attack 20%
Agility 125, Attack 14%
Agility 100, Attack 10%
Attack 20%, Critical Rate 10%
Attack 14%, Critical Rate 8%
Attack 10%, Critical Rate 6%
Critical Damage 20%, Critical Rate 10%
Critical Damage 14%, Critical Rate 8%
Critical Damage 10%, Critical Rate 6%
Attack 20%, Critical Damage 20%
Attack 14%, Critical Damage 14%
Attack 10%, Critical Damage 10%
Agility 150, Critical Damage 20%
Agility 125, Critical Damage 14%
Agility 100, Critical Damage 10%
Slot n°2
Character skill gauge needed reduced by 8% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 6% while equipped with a dark-affinity main weapon.
Character skill gauge needed reduced by 5% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 8% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 6% while equipped with a dark-affinity main weapon.
Skill cooldown time reduced by 5% while equipped with a dark-affinity main weapon.
Damage up by 30% when HP is above 70%.
Damage up by 24% when HP is above 70%.
Damage up by 18% when HP is above 70%.
Damage up by 30% when HP is below 60%.
Damage up by 24% when HP is below 60%.
Damage up by 18% when HP is below 60%.
Damage up by 30% on chain attacks of 3 or more.
Damage up by 24% on chain attacks of 3 or more.
Damage up by 18% on chain attacks of 3 or more.
Slot n°3
Reduces the likelihood of being afflicted by burn by 50%.
Reduces the likelihood of being afflicted by burn by 40%.
Reduces the likelihood of being afflicted by burn by 30%.
Reduces the likelihood of being afflicted by stun by 50%.
Reduces the likelihood of being afflicted by stun by 40%.
Reduces the likelihood of being afflicted by stun by 30%.
Damage taken reduced 12% 3 times at the start of a wave.
Damage taken reduced 10% 3 times at the start of a wave.
Damage taken reduced 8% 3 times at the start of a wave.
Chance of a 3/4/5-chain occurring up by 3% each for all allies.
Chance of a 3/4/5-chain occurring up by 2% each for all allies.
Chance of a 3/4/5-chain occurring up by 1% each for all allies.
Continually recover 5% HP for 3 turns when your HP falls below 70%. Once only.
Continually recover 4% HP for 3 turns when your HP falls below 70%. Once only.
Continually recover 3% HP for 3 turns when your HP falls below 70%. Once only.
Skill cooldown time reduced by 30%.
Skill cooldown time reduced by 24%.
Skill cooldown time reduced by 18%.
Costume source
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Chapter n°7
EX Character Quests > Dark Memory Quests >063y > Dark Trial: Hard
Costume story
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This is the story of an empty man who gained a reason to live.
There was once a man who watched over his unconscious wife after
she had been injured in a battle with the Flowers. The man cursed
himself for his allowing her to be wounded so, and swore to gain the
strength to prevent such a thing from ever happening again—no
matter what tragedies might arise from such a decision.