WIND
BIG_SWORD
RoD063y
Frozen-Heart Convict

Added 10/09/2023 (11 months ago)

hp
HP

59260

atk
ATK

7424

vit
DEF

4585

agi
AGI

1000

Skill

Lv. 15/15
DENIAL OF FATE

Deal 250% damage to one enemy 4 times. Increase all allies wind damage dealt by 20% (30 seconds). Increase dmg of 2x or more chains by 20% (30 seconds) for all allies when own affinity is wind.

?
Gauge: A
18001440

Abilities

Lv. 4/4
Valiance

All allies' attack up by 20%.

Lv. 4/4
Icewater Guard

Water damage taken down by 25%.

Awakening

3
Onslaught

All allies' damage up by 20% on chain attacks of 3 or more.

5
Debris: Icewater Guard ChunkDebris: Icewater Guard Chunk
Debris: Icewater Guard Chunk

Water damage taken down by 8%.

Frozen-Heart Convict (Frozen-Heart Convict) illustration
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
Star rarity lvl 4
  • PvP Turret

    SSS
    View tierlist

    Just an overall busted unit, 20% passive valiance AND 20% team pursuit on 3+ chains? That's better than any Divine costume, whose pursuit is 15% on 4+ chains.

    Gives any team that much more firepower.

  • PvE

    Damage Buff

    View tierlist

    Very strong wind Sub DPS / Support hybrid. Insane 3-hit chains team pursuit (stronger than Divine signature team pursuit) which makes him an evergreen great support in every element. 20% passive valiance, always very good to have. Very strong hitting CS able to hit cap damage without relative hassle. All together makes him one of the top picks for superb supports in any element.

  • PvE

    Elemental Support

    View tierlist

    Very strong wind Sub DPS / Support hybrid. Insane 3-hit chains team pursuit (stronger than Divine signature team pursuit) which makes him an evergreen great support in every element. 20% passive valiance, always very good to have. Very strong hitting CS able to hit cap damage without relative hassle. All together makes him one of the top picks for superb supports in any element.

  • PvP Support

    Offensive Support

    View tierlist

    Just an overall busted unit, 20% passive valiance AND 20% team pursuit on 3+ chains? That's better than any Divine costume, whose pursuit is 15% on 4+ chains.

    Gives any team that much more firepower.

    Costume's weapon

    Will to Freedom thumbnail
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    Star rarity lvl 5
    WIND
    BIG_SWORD
    WIND
    Will to Freedom
    hp
    HP

    31023

    atk
    ATK

    2867

    vit
    DEF

    2322

    Skills

    Lv. 15/15
    Will Tempest Sup. x4

    Deal 55% damage to one enemy 4 times and increase all allies' wind damage dealt by 30% (30 seconds).

    Cooldown: 16s
    Lv. 15/15
    Will Pursuit x5

    Deal 60% damage to one enemy 5 times. Increase damage on own chains of 3x or more by 30% (30 seconds).

    Cooldown: 14s

    Abilities

    Lv. 15/15
    Tempest Boon

    Increase wind damage by 20%.

    Lv. 15/15
    Fleetfoot

    Agility up by 30% for 60 seconds.

    Lv. 15/15
    Barrier: Corrosive Smog Rank 2

    Reduce the effect of Burden: Corrosive Smog.

    Statistics

    Level 70

    No ascension
    HPHP
    48137
    AttackAttack
    5578
    DefenseDefense
    3725
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 90

    Max ascension
    HPHP
    59260
    AttackAttack
    7424
    DefenseDefense
    4585
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Level 100

    Max ascension + Exalted
    HPHP
    63725
    AttackAttack
    7981
    DefenseDefense
    4930
    AgilityAgility
    1000
    Critical RateCritical Rate
    10%
    Critical DamageCritical Damage
    150%
    Evasion RateEvasion Rate
    10%

    Temp abilities and rank bonuses are not included in the stats.

    Rank bonuses

    HP +1%
    Defense +2%
    HP +1,500
    Attack +2%
    Defense +100
    HP +2%
    Agility +2%
    Defense +2%
    Attack +2%
    HP +2%

    Karma

    Slot n°1

    • Agility 150, Attack 20%

    • Agility 125, Attack 14%

    • Agility 100, Attack 10%

    • Attack 20%, Critical Rate 10%

    • Attack 14%, Critical Rate 8%

    • Attack 10%, Critical Rate 6%

    • Critical Damage 20%, Critical Rate 10%

    • Critical Damage 14%, Critical Rate 8%

    • Critical Damage 10%, Critical Rate 6%

    • Attack 20%, Critical Damage 20%

    • Attack 14%, Critical Damage 14%

    • Attack 10%, Critical Damage 10%

    • Agility 150, Critical Damage 20%

    • Agility 125, Critical Damage 14%

    • Agility 100, Critical Damage 10%

    Slot n°2

    • Character skill gauge needed reduced by 8% while equipped with a wind-affinity main weapon.

    • Character skill gauge needed reduced by 6% while equipped with a wind-affinity main weapon.

    • Character skill gauge needed reduced by 5% while equipped with a wind-affinity main weapon.

    • Skill cooldown time reduced by 8% while equipped with a wind-affinity main weapon.

    • Skill cooldown time reduced by 6% while equipped with a wind-affinity main weapon.

    • Skill cooldown time reduced by 5% while equipped with a wind-affinity main weapon.

    • Damage up by 30% when HP is above 70%.

    • Damage up by 24% when HP is above 70%.

    • Damage up by 18% when HP is above 70%.

    • Damage up by 30% when HP is below 60%.

    • Damage up by 24% when HP is below 60%.

    • Damage up by 18% when HP is below 60%.

    • Damage up by 30% on chain attacks of 3 or more.

    • Damage up by 24% on chain attacks of 3 or more.

    • Damage up by 18% on chain attacks of 3 or more.

    Slot n°3

    • Reduces the likelihood of being afflicted by burn by 50%.

    • Reduces the likelihood of being afflicted by burn by 40%.

    • Reduces the likelihood of being afflicted by burn by 30%.

    • Reduces the likelihood of being afflicted by stun by 50%.

    • Reduces the likelihood of being afflicted by stun by 40%.

    • Reduces the likelihood of being afflicted by stun by 30%.

    • Damage taken reduced 12% 3 times at the start of a wave.

    • Damage taken reduced 10% 3 times at the start of a wave.

    • Damage taken reduced 8% 3 times at the start of a wave.

    • Chance of a 3/4/5-chain occurring up by 3% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 2% each for all allies.

    • Chance of a 3/4/5-chain occurring up by 1% each for all allies.

    • Water damage taken down by 8%.

    • Water damage taken down by 6%.

    • Water damage taken down by 5%.

    • Skill cooldown time reduced by 30%.

    • Skill cooldown time reduced by 24%.

    • Skill cooldown time reduced by 18%.

    Costume source

    Work in Progress...

    Costume story

    Frozen-Heart Convict thumbnail

    The man was born to fight the Flowers. He did not believe his
    life had meaning apart from this—until the day he met her.
    On that day, thoughts of freedom began rolling about his mind,
    even though there should have been no need for such a thing.

    So the man chose a new life. He took her hand, and together
    they abandoned the old world. What he felt as they ran was not
    despair, but hope. Together, they would walk the path of a life
    they chose of their own free will.

    "Even if all of my feelings prove to be a fabrication,
    I still want to live my life with you."